Lynda.com_UX Design Tool via IDD_AI_PSD by Justin Putney
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UX Design Tools: InDesign 1h 38m Intermediate Mar 18, 2014 At first glance, InDesign might not seem like a natural choice for UX design. But the interactive and animation tools that make InDesign great for designing ebooks and apps also happen to be ideal for designing wireframes and prototypes. In this installment of UX Design Tools, Justin Putney shows how to use InDesign's grid and guides to align wireframe objects, create shapes, save and reuse text and object styles, and add interactivity and motion to your designs. Plus, learn how to create alternative layouts and liquid layouts that automatically scale when displayed on different devices, and build a library of reusable artwork. Topics include: Setting up your InDesign files Creating shapes Stacking and grouping artwork Adding placeholder text Adding interactivity and motion to wireframes Creating responsive wireframes Using master pages and object styles Exporting wireframes for clients and developers UX Design Tools: Illustrator 1h 11m Intermediate Mar 11, 2014 The UX Design Tools series connects early UX creative processes—like wireframing and prototyping—with the tools and techniques necessary to create a successful product design. Illustrator is one of those tools, noteworthy for its type tools, spacious artboard, libraries of reusable artwork, and clean vector lines. In this course, Justin Putney shows how to use symbols to take advantage of reusability, organize your artwork into layers, use artboards to design different wireframes for multiple screens and different application states, and export wireframes to share with clients and developers. Topics include: Creating and positioning guides Building shapes Designing reusable symbols Creating character and paragraph styles Adding text Using artboards to organize and display content Exporting to multipage PDF UX Design Tools: Photoshop 53m 24s Intermediate Mar 04, 2014 The UX Design Tools series makes the connection between early UX creative processes, like wireframing and prototyping, with the tools and techniques necessary to create a successful product design. This installment delves into the power of Adobe Photoshop. Justin Putney shows you how to create and edit live shapes, a key component in wireframes; store and display different application states with layer comps; export images and multilayer comps for sharing with clients and developers; and much more. Topics include: Setting up files Building live shapes with the Rectangle tool Using character and paragraph styles Organizing content into layers Building layer comps Creating and reapplying custom shapes Using Smart Objects to group and store elements Saving and using layer effects Exporting artwork
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