Lynda.com - 2D Animation Principles - Transcript Included
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2D Animation Principles 2h 25m Beginner Apr 11, 2014 Viewers: 5,713 in 108 countries Watching now: 3 Bring a cast of characters to life. By following the basics principles of animation, you can build characters that interact naturally with their environments, convey realistic emotion, and talk and walk convincingly. In this course, Dermot O' Connor shows how to design a solid character and stage and storyboard your animation before you begin. He'll examine principles like anticipation and squash and stretch, which provide characters with a sense of weight and flexibility, and show you how to animate walk cycles and dialogue. Finally, learn how to thumbnail scenes from start to finish, so you can sketch out the action before you commit to fully rendering it. These lessons are designed with Flash in mind, but work just as well with any other 2D animation program. Topics include: Creating gesture drawings Comparing storyboard styles Squash, stretch, and volume Comparing timing and spacing Using anticipation, overshoot, settle, overlap, and follow-through Creating eccentric walks Building stock mouth shapes for dialogue Creating thumbnails Subjects: 3D + Animation Animation Character Animation Software: Flash Professional Author: Dermot O' Connor
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Thanks!
hi! thanks! :)
there's a missing file for 2. Staging, Storyboard, and Layout---> 02-Understanding shot composition
instead you have the same file (the first sub-lesson in "Staging, Storyboard, and Layout") twice
( 158769_02_01_3D151_storyboards.mp4 )
there's a missing file for 2. Staging, Storyboard, and Layout---> 02-Understanding shot composition
instead you have the same file (the first sub-lesson in "Staging, Storyboard, and Layout") twice
( 158769_02_01_3D151_storyboards.mp4 )
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