Unreal Engine 4.4 Final Source + Dependencies + Optional Files
- Type:
- Applications > Windows
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- 4
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- 2.63 GiB (2821397962 Bytes)
- Tag(s):
- unreal engine ue4 source optional files dependencies
- Uploaded:
- 2014-08-16 09:24:02 GMT
- By:
- SnailXI
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- Comments
- 13
- Info Hash: 80BB5121D63961394762D31C171C5C321928AEAA
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This is the final UE 4.4 source that was released on August 14, 2014. Includes the dependencies + optional files.
File list not available. |
Any information on how to launch it would be appreciated please :)
I uncompressed the archives but don't know what to do next :(
I uncompressed the archives but don't know what to do next :(
Ok just follow this tutorial, everything worked fine for me!!! ...aside from avast becoming crazy, so nothing unusual xD
thx for the release.
thx for the release.
Please i have the same problem, i have already download it from here, can anybody tell me how to install it please! i would appreciate, thanx
what instructions man ? i don't see any instructions anywhere
Please anybody out there can tell me the whole process to install this? i am curious
I have na error while debugging.
It says that is missing shader " worldgridmaterial "
Can anyone help?
It says that is missing shader " worldgridmaterial "
Can anyone help?
This is how I compiled it successfully on Windows 7 64bit.
------------------------------------
1) Download Visual Studio 2013, I used Express as it's free. Install this. The readme for the files says that Visual Studio 2012 is not natively supported and you have to edit some stuff for it to work.
2) Unzip UnrealEngine-4.4.0-release to a folder. I chose to put it on D:UnrealEngine4
3) Unzip "Required_1of2.zip" to that same folder, overwriting (merging) the folders inside. Repeat with "Required_2of2.zip". Also for Optional.zip if you so want those files.
4) Open the UnrealEngine4 folder and select run the "GenerateProjectFiles.bat" batch file. It should do some quick things and disappear, leaving a few Visual Studio files behind.
5) Run the UE4.sln file.
6) Wait patiently for it to open, it takes about 30 minutes for it to finish. In the corner, you'll see "Scanning includes .." . Wait for it to say "Ready". The time I didn't, gave me compile errors.
7) On the topbar, select "Development Editor" and "Win64". On the sidebar ("Solutions Editor") right click "UE4" and select "Build"
8) Twiddle thumbs for approximately 15-20 until it is built. EXE will be placed in /Engine/Binaries/Win64
More info: https://docs.unrealengine.com/latest/INT/Programming/Development/BuildingUnrealEngine/index.html
------------------------------------
1) Download Visual Studio 2013, I used Express as it's free. Install this. The readme for the files says that Visual Studio 2012 is not natively supported and you have to edit some stuff for it to work.
2) Unzip UnrealEngine-4.4.0-release to a folder. I chose to put it on D:UnrealEngine4
3) Unzip "Required_1of2.zip" to that same folder, overwriting (merging) the folders inside. Repeat with "Required_2of2.zip". Also for Optional.zip if you so want those files.
4) Open the UnrealEngine4 folder and select run the "GenerateProjectFiles.bat" batch file. It should do some quick things and disappear, leaving a few Visual Studio files behind.
5) Run the UE4.sln file.
6) Wait patiently for it to open, it takes about 30 minutes for it to finish. In the corner, you'll see "Scanning includes .." . Wait for it to say "Ready". The time I didn't, gave me compile errors.
7) On the topbar, select "Development Editor" and "Win64". On the sidebar ("Solutions Editor") right click "UE4" and select "Build"
8) Twiddle thumbs for approximately 15-20 until it is built. EXE will be placed in /Engine/Binaries/Win64
More info: https://docs.unrealengine.com/latest/INT/Programming/Development/BuildingUnrealEngine/index.html
I tried to follow the steps by NotGiven691, but then when I launch the batch file, I get the following error:
C:Program Files (x86)MSBuild12.0binMicrosoft.Common.CurrentVersion.targets
(3528,5): error MSB3030: Could not copy the file "objDevelopmentUnrealBuildTo
ol.exe" because it was not found. [D:UnrealEngine4UnrealEngine-4.4.0-release
EngineSourceProgramsUnrealBuildToolUnrealBuildTool.csproj]
GenerateProjectFiles ERROR: UnrealBuildTool failed to compile.
Help?
C:Program Files (x86)MSBuild12.0binMicrosoft.Common.CurrentVersion.targets
(3528,5): error MSB3030: Could not copy the file "objDevelopmentUnrealBuildTo
ol.exe" because it was not found. [D:UnrealEngine4UnrealEngine-4.4.0-release
EngineSourceProgramsUnrealBuildToolUnrealBuildTool.csproj]
GenerateProjectFiles ERROR: UnrealBuildTool failed to compile.
Help?
If you are looking on help of how to compile this after you have install microsoft visual studio and you have already download this then just ask my help i will help you even online, facebook: gameplay africanese
just want to fix a small thing that "NotGiven691" said
on step 7) make sure to choose "Development" NOT "Development Editor"
otherwise the Editor won't be able to Package any Project
additional point: if you created a project in the "Development Editor" mode you won't be able to package it in "Development" mode
on step 7) make sure to choose "Development" NOT "Development Editor"
otherwise the Editor won't be able to Package any Project
additional point: if you created a project in the "Development Editor" mode you won't be able to package it in "Development" mode
oh and just to give some fixes to anyone having some trouble.
if you open the Editor the first time and you see it stuck on "Compiling Shaders: worldgridmaterial"
it's NOT it working just leave it be for a while and it should load successfully and this only happens the first time
if you did rebulid it with "Development" chosen as above and still gave you "Build Failed" then go to
Edit > Project Settings > Maps & modes
in "Default game mode" click on the samll arrow on the bottom to expand it and make sure you set the "Global Default Server Game Mode" to the same thing as the "Default GameMode"
if you packaged the game successfully and you open it and shows a black screen
then as above go to
Edit > Project Settings > Maps & modes
and go to "Default Maps" and make sure that "Game Default Map" is not set to "Entry"
if you open the Editor the first time and you see it stuck on "Compiling Shaders: worldgridmaterial"
it's NOT it working just leave it be for a while and it should load successfully and this only happens the first time
if you did rebulid it with "Development" chosen as above and still gave you "Build Failed" then go to
Edit > Project Settings > Maps & modes
in "Default game mode" click on the samll arrow on the bottom to expand it and make sure you set the "Global Default Server Game Mode" to the same thing as the "Default GameMode"
if you packaged the game successfully and you open it and shows a black screen
then as above go to
Edit > Project Settings > Maps & modes
and go to "Default Maps" and make sure that "Game Default Map" is not set to "Entry"
Editor builds just fine on macosx 10.9 using xcode 6.
Remember to install directx SDK otherwise you get header error while building.
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