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Crawl v0.2 ("Demon Lord")
Type:
Games > PC
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29.16 MiB (30577915 Bytes)
Tag(s):
Crawl Powerhoof
Uploaded:
2014-09-28 22:51:57 GMT
By:
Lamasu
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Info Hash:
0711E80DF86CACCB5E93EB872A6B064D5395E05F




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"Crawl is the local multiplayer dungeon crawler where your friends control the monsters. Battle through dungeons and power up your hero -- if a friend kills you, they take your place and it’s your turn to inhabit the monsters. It's a race to gain enough XP and loot to take on the hulking final boss."

v0.02 ("Demon Lord") changelog:
New Monsters:
- A Demon with two stage flying attack and dash-grab slam-down.
- Ghostly girl wielding a spirit flame, and spawning healing runes.
- A Scorpion that throws damaging sticky goo.
- A zombie summoning ghoul with a damaging (and zombie healing) spit.
New Artifacts
- Haemophilia
- Anticoagulant
- Enchanted Ectoplasm
- Dwarven Cog
- Living Tome: Beam
- Living Tome: Fireball
- Living Tome: Tears
Features:
- Each deity you worship now gives you a unique buff.
- 4 New Deities - Gholoth, Qaahl, Glub and Chz.
- New Traps - Bouncy & Rapidfire
- As a ghost you can now inhabit the blobs you spawn
- Ranged weapon control tweak - Hold down attack button to aim with ranged weapons like the bow. Release to fire.
- Cabinet Mode - For those lucky people with an arcade cabinet setup, this allows you to bind inputs to specific players.
- Corridor rooms now more likely to have another room on the end.
- Bot ghosts drop blobs more intelligently.
- Health and XP bars redesigned so they don't get crazy long anymore.
- You can now see the name of your current weapon when buying a new one.
- Improved aiming for traps/boss with keyboard and 8-direction controllers.
- Reduced Flicker Option - For those sensitive to flickering lights.
Balance/Tweaks:
- Evolution chains edited to include new monsters.
- Removed rubber banding from vitae system. Being first to level up no longer puts you at a disadvantage.
- Each level after level 10 rewards the hero with 25 blood to spend.
- Higher XP required after level 10.
- Rooms with 4 spawners are much rarer.
- Increased chance of monster statues spawning.
- Increased chance of red crystals spawning.
Potions redesigned:
- Devil Juice price lowered to 10g - and the store discount it gives you lowered to 10%.
- Other potions all 15g, and each gives you +2 in one stat, and -1 in another.
Spells/Artifacts:
- Floating Beam price increased from 30g to 50g.
- Murphy's Belt price reduced from 60g to 25g.
- Haunted Axe price reduced from 150g to 90g.
- Vampiric ring now gives more health when you hit an enemy.
- Feather of The Squinting Shrimp now active when bleeding (instead of full health)
- Sword Link Amulet now active when standing in blood (instead of full health)
- Circling Shield now only active when bleeding, and price is reduced
- Bleeding Cross healing is faster, and price is reduced
- Near Death Necklace price increased.
Weapons:
- Bow price reduced from 60 to 50, and fire rate increased.
- Crossbow price reduced from 70g to 60g.
- Repeater price reduced from 90g to 60g.
- Throwing knives reduced from 40-50g to 30-35g.
- Magic spear is a little more agile (can interrupt to run earlier)
Monsters:
- Satyr (AKA Faun) - Attacks much faster.
- Masked Wizard (AKA Gumdrop) - lowered to tier 3, health halved, vertical line explosion damage increased from 0.5 to 1.
- Gnome bear trap damage reduced from 1.5 to 1.
- Blue Guardian run speed increased, a little more agile (can interrupt to run earlier), and less cooldown on axe throw.
- Orc first punch is more agile (can interrupt to run earlier), combo is quicker, faster run speed, dodge a tiny bit further, slightly wider invincible window in dodge.
- Witch run speed increased, rate-of-fire increased, projectile speed increased.
- Troll (AKA Moss Giant) run speed increased, rocks are thrown further.
- Skeleton pirate stun lasts longer, is indicated with the player flashing, and causes hero to take double damage for duration.
- Spikewurm (AKA Slug) - Spear damage increased from 0.75 to 1, spears move slightly faster, spears go further, with slightly les cooldown.
Fixes:
- Corrected letter colours in join menu when adding name.
- Activating a statue while hero is teleporting to store no longer results in doors staying locked forever.
- Ectoplasms following ghosts no longer disappear when hero teleports to store.
- Store now spawns on all floors.
- Hitting blob into boss brain now does damage.
- You can no longer spawn fodders over water in boss rooms.
- Can no longer sometimes have -1 blood or gold.
- Unlocks screen no longer shows monsters with incorrect colours.
- Damage taken as frog is no longer restored when you become human again.
- Thrown spears should now hit Kourok brain up close.
- Aerial attacks now correctly combo into ground attacks once you've landed

If you like the game, support the developer, buy it!  
http://store.steampowered.com/app/293780

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Comments

Works fine. Thanks for the game!