Invisible, Inc. (Incognita) v28.10.2014
- Type:
- Games > PC
- Files:
- 1
- Size:
- 225.25 MiB (236190432 Bytes)
- Tag(s):
- Invisible Inc Klei Entertainment
- Uploaded:
- 2014-10-30 19:30:55 GMT
- By:
- Lamasu
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- Info Hash: CC3B39BA2731F3E65ED015409D5A69FA21D0CDCF
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Klei Entertainment, the creators of Don't Starve and Mark of the Ninja present Invisible, Inc. (previously known as Incognita) "Invisible, Inc. is a mercenary espionage agency operating in the late 21st century. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in search of lucrative contracts." v28.10.2014 (Early Access Update 5: RED EYE) changelog: http://forums.kleientertainment.com/topic/42519-early-access-update-5-red-eye-patch-notes/ New Features - 2nd new throwable item. As well, the 1st from last update was made less rare. - New program - New Daemon Balance Changes - Many item names, descriptions and prices have been improved. - Predictive Brawling increases AP benefit. - Torque Injectors reduce item cooldown. - Volt Disrupter PWR use lowered. - Cyberlab Augment Injectors tell which augment they have when used and can be canceled. They also KO for 2 turns instead of 3 when used. - Level 1 cloaking rig now works when seen, but only lasts 4 tiles of movement. - Level sizes and guard numbers do not scale as quickly. - Level 2 guards gain full vision up to 90 degrees. No peripheral weakness. - Mission security levels also displayed by shield markers at the world map screen. - Accelerator Chip became an Anarchy item instead of Hacking item. Bug Fixes - Buster Chips action will display automatically when available (like the Accelerator Chip) - Fix issue detecting hostage death by laser - Selling your currently equipped program should actually unequip it. - Fix a save-load error when playing Security missions. - Fix for a potential cause of guards being able to overwatch-shoot in the same turn. - (OSX) Fix a problem that was causing non-fatal errors to crash the game. - Improved guard spawning to help reduces clumping. - Agents can observe paths of guards visible through controlled drones. - Fixed a crash checking agent distance in the interrogation mission. - Improved code in the vision system that was causing some animation warping. - Fix a probem allowing the player to break firewalls after the Paradox is installed. - Parasites are removed from units when they die. - Cameras triggered through alarm states work again. They also show 'Rebooting...' in mainframe mode when coming online. - Fixed a bug with Parasited mainframe items not working with Net Downlink. If you like the game, support the developer, buy it! https://www.humblebundle.com/store/p/invisibleinc_storefront http://store.steampowered.com/app/243970/
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when are you gone post 10.11.14 update?
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