The Last Federation v2.008
- Type:
- Games > PC
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- 2
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- 360.58 MiB (378094482 Bytes)
- Tag(s):
- The Last Federation
- Uploaded:
- 2014-12-09 08:03:43 GMT
- By:
- Lamasu
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- Info Hash: 3815B88C61AA5E67A2AF263722B3E520C36CC65D
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From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others. Key features: - Turn-based tactical combat, with up to 5 factions competing at once. - Extremely deep simulation of an entire solar system and its billions of inhabitants. Even just watching everything unfold in Observer mode is entertaining, as nations rise and fall. - New-player-friendly ramp-up of complexity as you play, which you can disable if you're already a veteran. - Eight races each have very distinct personalities and attributes. Each one even has its own completely unique political system. - Difficulty levels split between the grand strategy and turn-based combat portions of the game, both ranging from quite casual to incredibly hardcore. - Save and reload your game with ease any time, or tough it out in ironman mode. - Composer Pablo Vega's best soundtrack to date, featuring 54 minutes of music and the vocal finale "Lay Down Your Arms." v2.008 (2014-12-02) changelog: - Added new settings toggle: NPC Attack Notifications During Dispatch. -- Normally while you're on dispatch the game will display notifications of another race attacking a player-held planet/outpost. If this toggle is on, similar notifications will also be displayed for attacks against a non-player planet/outpost. -- Thanks to nas1m for inspiring this change. - Fixed a bug where the recently added prediction/result text for duel-prime-warlord about the burlusts now being willing to consider joining the federation was not prevented on invasion or betrayal mode. -- Thanks to Eternaly_Lost for reporting. - The "Federation" political-deal-category button on the politics window is now hidden in Betrayal and Invasion mode. -- Thanks to chemical_art for inspiring this change. - Sell Raw Resources is no longer prevented in Betrayal mode, but instead yields 200x less credits than normal. -- Thanks to Fleet Unity and Eternaly_Lost for inspiring this change. - Fixed a longstanding bug where a race having an ongoing event on any of its planets would often effectively force its "race status" to be normal even if other factors would have made it Internal-War, Crowded, Warlike, Truce, etc. -- Thanks to Backgroundc for the report and save leading to this discovery. - The construction of personnel (troop) transports has been moved from happening every month to happening every sim-frame (just in much smaller chunks, obviously), to avoid situations where it seemed there should be a ground invasion but none was happening because the parent race had no transports to send the troops with. -- Thanks to Eternaly_Lost for inspiring this change. - New games started in Betrayal or Invasion mode will not consider the Andor Federationists as eligible for the randomly picked andor parties. -- This won't impact old saves that already picked the Federationists. -- Thanks to nas1m for inspiring this change. - The quest that's an alternate way of bringing spacefaring tech to a race now counts towards the Prometheus achievement (give spacefaring to 7 races). -- This should impact old saves just fine, but we didn't have one on hand for testing at the time. -- Thanks to giftgruen for inspiring this change. For the full changelog, view changelog.txt. If you like the game, support the developer, buy it! http://arcengames.com/the-last-federation/ http://store.steampowered.com/app/273070/
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