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The Last Federation v2.008
Type:
Games > PC
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2
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360.58 MiB (378094482 Bytes)
Tag(s):
The Last Federation
Uploaded:
2014-12-09 08:03:43 GMT
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Lamasu
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Info Hash:
3815B88C61AA5E67A2AF263722B3E520C36CC65D




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From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.

Key features:
- Turn-based tactical combat, with up to 5 factions competing at once.
- Extremely deep simulation of an entire solar system and its billions of inhabitants. Even just watching everything unfold in Observer mode is entertaining, as nations rise and fall.
- New-player-friendly ramp-up of complexity as you play, which you can disable if you're already a veteran.
- Eight races each have very distinct personalities and attributes. Each one even has its own completely unique political system.
- Difficulty levels split between the grand strategy and turn-based combat portions of the game, both ranging from quite casual to incredibly hardcore.
- Save and reload your game with ease any time, or tough it out in ironman mode.
- Composer Pablo Vega's best soundtrack to date, featuring 54 minutes of music and the vocal finale "Lay Down Your Arms." 

v2.008 (2014-12-02) changelog:
- Added new settings toggle: NPC Attack Notifications During Dispatch.
-- Normally while you're on dispatch the game will display notifications of another race attacking a player-held planet/outpost. If this toggle is on, similar notifications will also be displayed for attacks against a non-player planet/outpost.
-- Thanks to nas1m for inspiring this change. 
- Fixed a bug where the recently added prediction/result text for duel-prime-warlord about the burlusts now being willing to consider joining the federation was not prevented on invasion or betrayal mode.
-- Thanks to Eternaly_Lost for reporting. 
- The "Federation" political-deal-category button on the politics window is now hidden in Betrayal and Invasion mode.
-- Thanks to chemical_art for inspiring this change. 
- Sell Raw Resources is no longer prevented in Betrayal mode, but instead yields 200x less credits than normal.
-- Thanks to Fleet Unity and Eternaly_Lost for inspiring this change. 
- Fixed a longstanding bug where a race having an ongoing event on any of its planets would often effectively force its "race status" to be normal even if other factors would have made it Internal-War, Crowded, Warlike, Truce, etc.
-- Thanks to Backgroundc for the report and save leading to this discovery. 
- The construction of personnel (troop) transports has been moved from happening every month to happening every sim-frame (just in much smaller chunks, obviously), to avoid situations where it seemed there should be a ground invasion but none was happening because the parent race had no transports to send the troops with.
-- Thanks to Eternaly_Lost for inspiring this change. 
- New games started in Betrayal or Invasion mode will not consider the Andor Federationists as eligible for the randomly picked andor parties.
-- This won't impact old saves that already picked the Federationists.
-- Thanks to nas1m for inspiring this change. 
- The quest that's an alternate way of bringing spacefaring tech to a race now counts towards the Prometheus achievement (give spacefaring to 7 races).
-- This should impact old saves just fine, but we didn't have one on hand for testing at the time.
-- Thanks to giftgruen for inspiring this change. 

For the full changelog, view changelog.txt.

If you like the game, support the developer, buy it! 
http://arcengames.com/the-last-federation/ 
http://store.steampowered.com/app/273070/

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