Blackguards 2 (2.1 Patch) (GOG)
- Type:
- Games > PC
- Files:
- 1
- Size:
- 306.89 MiB (321794560 Bytes)
- Tag(s):
- blackguards blackguards 2 gog
- Uploaded:
- 2015-03-16 17:38:14 GMT
- By:
- Sarah116
- Seeders:
- 0
- Leechers:
- 0
- Comments
- 2
- Info Hash: 3615995D92873E1633350E798B0ECF9DE13C3238
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Hey guys, here the latest patch for blackguards 2. This is only for the gog version. Link for gog version is below. Hope you enjoy and please help seed, https://piratebayproxy.live/torrent/11687817/Blackguards_2_(Latest_With_2.0_Patch)_(GOG) ◕◕◕◕◕◕◕◕◕◕◕ Changelog for version 2.1 Patch MAJOR ●Fixed a potential script freeze during Battle of El'Halem ●Fixed game breaks if renaming savegames during battles ●Fixed faulty win condition in Benivilla Forest recapture scenario corrected win condition issue in Niobes Estate ●Fixed game breaks if spawning entities die ●Fixed a potential error source in Shinna preparation battle win conditions ●Fixed problem that Faramud's dialog was deactivated when whole map was conquered ●Fixed a problem with with Cassia-Dialog that hindered the game to progress ●Fixed carnage training fight that wasn't triggered correctly ●Fixed freeze on some maps when using the LoS tool BALANCING ●Reduced critical hit chance of bounty hunters to zero destructible Crystals can now be destroyed with a single melee hit of any damage type ●Lowered damage threshold to interrupt Great Petrifier's eternal petrification power ●Made Zurbaran's Seduction of Niobe more likely to be successful ●Added additional belts to lorfas merchant's supply ●Hammerblow maneuver now causes triple damage ●More aup damage and exp costs for feint maneuver ●More damage and exp costs for aimedthrust maneuver ●Additional wound and increased aup costs for sniper ●Reduction of the offhand bonus of dualwield 1 and dualwield 2 ●Increased exp costs of dualwield 1 and dualwield 2 ●Adjusted difficulty levels "easy" and "hard" to increase the difference (easy is ●Easier, hard is harder) ●Increased the wound penalties MINOR ●Corrected Great Petrifier's collision for Line-Of-Sight calculations ●Corrected Great Petrifier's dodge animation ●Adjusted size of deployment zones in several maps ●Improved camera start locations in several defend and recap scenarios ●Increased camera scroll speed on Adamant Map ●Fixed a few missing sounds on interactive environment ●Reduced resistances of insect warrior in Lorfas ●Optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sabotage fights ●Fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil ●Added hint for treasure chests ●Fixed minor issues with barrel towers in a couple of maps ●Added more cheering to arena battle ●Made traps and interactive objects trigger if entities spawn on them ●Fixed a potential dialog bug in the goblin mine ●Set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected ●Fixed an issue with 3d models not disappearing in escape zones ●Fixed dialog after losing preparation battle for first chimerologist ●Fixed Nasrin's stats, items and portrait ●Removed spider webs' spike damage resistance ●Corrected win conditions timing issues in several defend and recap scenarios ●Fixed an AI problem in Marwan Strikes Back scenario ●Reduced enemy spawn in goblin mine defend scenario ●Fixed berserk elixir ●Removed two potential error sources in archer AI scripts ●Tykates now vanishes correctly from his cage when released or executed ●Repaired missing texture link in Jester Wood gore ●Corrected hex cell height levels in a few maps ●Improved AI script interaction with Ecliptifactus entities ●Added hint boxes for chimera conversions with the Hell Organ ●Fixed a problem with partial success in El Halem preparation battle ●Fixed swamphole script so it properly reacts to knocked back entities ●Fixed dialog timing in Adamant battle ●Repaired Morfu sounds ●Fixed problem that Takate and Zurbaran were set inactive when their dialogs are done. ●Fixed broken narrator-screen prior to ElHalem. ●Fixed some Problems with Riz' dialogs ●Fixed dialog option about saving Mirai in Marwan's throneroom ●Fixed problem that bits of dialog may repeat in Niobe/Zurbaran-Dialogs and in ●Takate's dialog in the camp ●Fixed some minor dialog-problems ●Fixed problem with achievements "The Saint" and "The Monster" ●Fixed Knockback so it no longer pushes victims through Fortifex walls ●Fixed the Screen of "four years later" just displaying "4" in Japanese ●Corpofrigo lvl4 no longer breaks if cast on a neutral object ●Fixed an issue with difficulty levels are not being applied correctly ●Added tooltip for difficulty level option ●Odded path-dots on worldmap that were missing when re-entering from the camp ●Opening the tutorial in battle no longer breaks the interface ●Improved font rendering on high resolutions ●Fixed some resolutions not working correctly ●Ecliptifactus clone can no longer use the 'guard' action ●Fixed issue with traps not working after un-/selecting them multiple times ●Added multiple small GUI and loading time improvements ●Fixed poison effects that were not shown correctly on some weapons ●Fixed camera sometimes behaving strangely on worldmap ●Fixed battlelog not showing correct number of wounds ●Fixed multiple errors in the comparison of item effects ●Fixed auto-sequence not stopping speech if skipped ●Removed need to click right mouse button after using a free action (e.g. throwing a weapon) ●Converted creatures no longer trigger attacks of opportunity from the own team ●Multiple small visual fixes ●Solved a few issues with text not scaling properly ●Fixed a problem where two different items with the same localized name in the description box ●Enabled the battle shortcut buttons during the enemies' turn ●Character story progress buffs are now correctly displayed on the character sheet ◕◕◕◕◕◕◕◕◕◕◕◕◕◕
patch_blackguards2_2.1.0.3.exe | 306.89 MiB |
TYVM Sarah!
Please upload the latest v2.2 patch. Thank you :)
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