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Rapidly Creating Stylized Game Assets in ZBrush
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306.34 MiB (321221461 Bytes)
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2017-05-05 20:18:26 GMT
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sumi VIP
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795C464654AE1CA2429DF824DE6F4B01EA9CD6A3




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Throughout this tutorial, we'll look at how we can create detailed game assets without a concept and within a very short time frame. We will also look at the steps required to rapidly build an asset almost entirely within ZBrush. In ZBrush, we will sketch out our silhouette and begin designing our weapon while still in 3D. Then we will break the sketch into a more production-ready model and create a quick and iterative pipeline for testing out our model in the game immediately. Afterwards we'll detail our asset to finalize it. By the end of this tutorial, you will have a solid, flexible, and iterative workflow that will help you crank out great art in a fraction of the time it would normally take. Software required: ZBrush 4r7, xNormal, Marmoset Toolbag

01. Introduction and Project Overview/01. Introduction.mp42.81 MiB
02. Rapidly Creating Stylized Game Assets in ZBrush/02. Deciding Our Visual Style.mp419.4 MiB
02. Rapidly Creating Stylized Game Assets in ZBrush/03. Blocking in Our Main Shapes.mp414.32 MiB
02. Rapidly Creating Stylized Game Assets in ZBrush/04. culpting Design.mp419.37 MiB
02. Rapidly Creating Stylized Game Assets in ZBrush/05. Refining Our Design.mp416.4 MiB
02. Rapidly Creating Stylized Game Assets in ZBrush/06. Refining Our Model.mp417.33 MiB
02. Rapidly Creating Stylized Game Assets in ZBrush/07. Cleaning up Blade and Straps.mp419.38 MiB
02. Rapidly Creating Stylized Game Assets in ZBrush/08. Getting Meshes Game Engine Ready.mp412.47 MiB
02. Rapidly Creating Stylized Game Assets in ZBrush/09. Baking Our Meshes.mp415.34 MiB
02. Rapidly Creating Stylized Game Assets in ZBrush/10. Adding Detail to the Bolts.mp415.56 MiB
02. Rapidly Creating Stylized Game Assets in ZBrush/11. Detailing the Blade.mp416.14 MiB
02. Rapidly Creating Stylized Game Assets in ZBrush/12. Adding Color.mp416.83 MiB
02. Rapidly Creating Stylized Game Assets in ZBrush/13. Refining Baking Process.mp415.29 MiB
02. Rapidly Creating Stylized Game Assets in ZBrush/14. Compiling Bakes and Texturing.mp417.07 MiB
rapidly-stylized-game-assets-zbrush-2228.zip88.62 MiB
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