Pathfinding in Unity
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Description This course is designed for intermediate users of Unity (see the Prerequisites for specific topics you should be familiar with before joining). Though Unity comes pre-packaged with an excellent pathfinding system, we explore beyond using a black box to calculate paths through your game levels.Pathfinding and search algorithms are a core component of game development. If you want to level up your skills, enroll today and dive into implementing your own version of A* search!Through a carefully crafted set of lectures we learn search algorithms, starting with Breadth-First Search, diving in Dijkstra’s algorithm and culminating with the industry-standard A* search for pathfinding. Who is the target audience? intermediate Unity developers with good working knowledge of C# anyone who wants to implement graph search algorithms in Unity Requirements Unity 3D version 2017 or above (personal FREE edition) Mac or PC OPTIONAL Photoshop or image-editing program to customize level data
TutsGalaxy.com.txt | 41 B |
Torrent_downloaded_from_Demonoid_-_www.demonoid.pw_.txt | 59 B |
Read Me.txt | 8 B |
Pathfinding in Unity.zip | 710.03 MiB |