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Gnomon - Introduction to Substance Painter 2018
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Lighting Materials Redshift Rendering Substance Painter Textures Tutorial CGI 3D design
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Title: Introduction to Substance Painter 2018
Publisher: Gnomon
Release: 2018
Website: https://www.thegnomonworkshop.com/tutorials/introduction-to-substance-painter-2018
Author: Christophe Desse
Duration: 03 h 50 m
Skill Level: 

Description: Allegorithmic’s Substance Painter has become a standard tool at studios around the world for texturing game assets. In this title, lead technical artist Christophe Desse takes us through the paces of learning Painter by sharing his production proven techniques and workflow . His direct approach allows the student to learn how to quickly tackle projects without feeling overwhelmed with the interface, terminology or workflow. Starting with a detailed introduction to the tools and features, Christophe then goes deeper into the workflow of Substance Painter showing the texturing process on a full project by texturing a detailed walker-bot model and its driver. This allows him to share his workflow for texturing both character and hard surface models. He shares various techniques that can be used to texture various components while discussing how to handle the various material settings and maps. Many different types of materials are textured and demonstrated, providing a thorough insight into Christophe’s methodology. Topics include the Painter interface, display and viewport features, transparency and Iray, Textures Sets and Materials, Smart Materials, Projections, Stencils, Baking, Anchor Points, and how to approach hard surface weathering and detailing.

Table of Contents: 00. Preview
01. Introduction
02. Interface
03. Display and viewport Features
04. Transparency and iray introduction
05. Texture set and Materials
06. Smart Materials and Projections
07. Stencils
08. Maps Baking
09. Anchor Point and uv Re-project
10. Sample Monkey Rendering in iray
11. Scoutwalker – Baking Maps
12. Scoutwalker – Driver 1st Pass
13. Scoutwalker – walker Body 1st Pass
14. Scoutwalker – walker Addon 1st Pass
15. Scoutwalker – walker Legs and Ground 1st Pass
16. Scoutwalker – Turning the Lights on
17. Scoutwalker – Texturing the Eyes and Environment Test
18. Scoutwalker – Texturing the Ground with s-source
19. Scoutwalker – Detailing the Body and Legs
20. Scoutwalker – Detailing the Addon and Driver

01_Introuction.mp47.65 MiB
02_Interface.mp465.35 MiB
03_Display_and_Viewport_Features.mp421.47 MiB
04_Transparency_And_Iray_Intro.mp416.34 MiB
05_Texture_Set_And_Materials.mp422.89 MiB
06_Smart_Materials_And_Projections.mp415.65 MiB
07_Stencils.mp415.04 MiB
08_Maps_Baking.mp413.65 MiB
09_Anchor_Points_And_UV_Re_Project.mp433.69 MiB
10_Sample_Monkey_Rendering_In_Iray.mp429.72 MiB
11_ScoutWalker_Baking_Maps.mp415.24 MiB
12_ScoutWalker_Driver_1st_Pass.mp474.97 MiB
13_ScoutWalker_Walker_Body_1st_Pass.mp426.93 MiB
14_ScoutWalker_Walker_Addon_1st_Pass.mp431.74 MiB
15_ScoutWalker_Walker_Legs_and_Ground_1st_Pass.mp443.89 MiB
16_ScoutWalker_Turning_The_Lights_On.mp435.96 MiB
17_ScoutWalker_Texturing_The_Eyes_And_Eniroment_Test.mp431.78 MiB
18_ScoutWalker_Texturing_The_Ground_with_S_Source.mp413.19 MiB
19_ScoutWalker_Detailing_The_Body_And_Legs.mp430.21 MiB
20_ScoutWalker_Detailing_The_Addon_And_Driver.mp438.78 MiB
21_ScoutWalker_Detailing_The_Helmet_And_Nails.mp413.61 MiB
22_ScoutWalker_Marking_In_3D_View.mp438.18 MiB
23_ScoutWalker_Adding_Marring_In_UV_View_And_More_Details.mp438.7 MiB
24_ScoutWalker_Final_Renders_Open_GL_And_Iray.mp475.39 MiB
[Online-Courses.Club].txt839 B
[Online-Courses.Club].url127 B
CDE08_ProjectFiles.zip1.23 GiB