Pluralsight - Game Prop Texturing Fundamentals 2018
- Type:
- Other > Other
- Files:
- 29
- Size:
- 1.47 GiB (1580956217 Bytes)
- Tag(s):
- 3DS Max Game Development Substance Painter Unity Zbrush CGI 3D Design Design Graphic Design Tutorials
- Uploaded:
- 2018-08-11 12:27:07 GMT
- By:
- arfenum752
- Seeders:
- 0
- Leechers:
- 2
- Comments
- 0
- Info Hash: 4CB7D9D7632903E9F2D82D39E1A9007ACFAE2B4F
(Problems with magnets links are fixed by upgrading your torrent client!)
WATCH ONLINE and get more updates and new courses on http://Online-Courses.Club Title: Game Prop Texturing Fundamentals Publisher: Pluralsight Release: 2018 Website: https://www.pluralsight.com/courses/game-prop-texturing-fundamentals-2018 Author: Dan John Cox Duration: 04 h 02 m Skill Level: Description: In this course, you'll learn how to successfully create a beautiful textured prop ready for modern game development using 3D Studio Max 2017, Substance Painter 2 and Unity 5. Software required: zbrush 4r7, Substance Painter 2, 3Ds Max 2017, Unity 5. Description Creating the best prop model for video game development can be a complex task to fully understand. There are polycounts, unwraps, baking, textures, and many other things which all need to be set up correctly, otherwise your final in-game prop will look flawed. This course, Game Prop Texturing Fundamentals, will help you solve and understand those various difficult concepts. You will learn how to create a simple and effective low poly model and what kind of polycount or triangle count you should have. You'll also learn how to unwrap and bake details from your high poly model perfectly in Substance Painter. Finally, you'll create textures inside Substance Painter using many procedural methods to create a game prop that you can import into Unity 5. By the end of this course, you'll be able to create detailed props that are ready for game development environments. Software required: zbrush 4r7, Substance Painter 2, 3Ds Max 2017, Unity 5. Table of Contents: Course Overview 1m 2s Course Overview 1m 2s Building the Low Poly Model 58m 22s Reducing the High Poly 4m 17s Lining up Base Model with High Poly 7m 31s Refining the Low Poly Model 12m 59s Cleaning up the Top 16m 4s Cleaning up the Interior 10m 58s Retopologizing the Gold Mesh 6m 29s Unwrapping the Model 41m 41s Preparing for Unwrapping 8m 7s Unwrapping Best Practices 10m 55s Finishing Unwrapping 11m 16s Packing an Unwrap 11m 22s Introduction to Substance Painter and Baking 55m 56s Preparing to Bake 8m 16s Naming for Baking 10m 47s Baking in Substance Painter 8m 50s Presenting in Substance Painter 10m 13s Understanding PBR and Substance Painter 5m 56s Game Prop Texturing Fundamentals 2018 M4 06 11m 53s Texturing Inside Substance Painter 1h 12m Masks, Layers, and Procedural Textures 10m 25s Generators for Cavities and Edges 9m 26s Modelin
01. Course Overview/01. Course_Overview.mp4 | 1.49 MiB |
02. Building the Low Poly Model/02. Reducing_the_High_Poly.mp4 | 6.44 MiB |
02. Building the Low Poly Model/03. Lining_up_Base_Model_with_High_Poly.mp4 | 21.25 MiB |
02. Building the Low Poly Model/04. Refining_the_Low_Poly_Model.mp4 | 30.89 MiB |
02. Building the Low Poly Model/05. Cleaning_up_the_Top.mp4 | 37.55 MiB |
02. Building the Low Poly Model/06. Cleaning_up_the_Interior.mp4 | 26.36 MiB |
02. Building the Low Poly Model/07. Retopologizing_the_Gold_Mesh.mp4 | 16.01 MiB |
03. Unwrapping the Model/08. Preparing_for_Unwrapping.mp4 | 15.39 MiB |
03. Unwrapping the Model/09. Unwrapping_Best_Practices.mp4 | 21.71 MiB |
03. Unwrapping the Model/10. Finishing_Unwrapping.mp4 | 26.5 MiB |
03. Unwrapping the Model/11. Packing_an_Unwrap.mp4 | 25.47 MiB |
04. Introduction to Substance Painter and Baking/12. Preparing_to_Bake.mp4 | 14.94 MiB |
04. Introduction to Substance Painter and Baking/13. Naming_for_Baking.mp4 | 17.76 MiB |
04. Introduction to Substance Painter and Baking/14. Baking_in_Substance_Painter.mp4 | 10.83 MiB |
04. Introduction to Substance Painter and Baking/15. Presenting_in_Substance_Painter.mp4 | 12.72 MiB |
04. Introduction to Substance Painter and Baking/16. Understanding_PBR_and_Substance_Painter.mp4 | 10.01 MiB |
04. Introduction to Substance Painter and Baking/17. Game_Prop_Texturing_Fundamentals_2018_M4_06.mp4 | 21.41 MiB |
05. Texturing_Inside_Substance_Painter/18. Masks_Layers_and_Procedural_Textures.mp4 | 66.31 MiB |
05. Texturing_Inside_Substance_Painter/19. Generators_for_Cavities_and_Edges.mp4 | 56.54 MiB |
05. Texturing_Inside_Substance_Painter/20. Modeling_the_Gem_and_Adding_Emissive_Materials.mp4 | 78.25 MiB |
05. Texturing_Inside_Substance_Painter/21. Adding_Photographic_Textures.mp4 | 53.45 MiB |
05. Texturing_Inside_Substance_Painter/22. Modeling_the_Gold.mp4 | 77.74 MiB |
05. Texturing_Inside_Substance_Painter/23. Refining_the_Gold_and_Stone.mp4 | 64.29 MiB |
05. Texturing_Inside_Substance_Painter/24. Finishing_the_Texture.mp4 | 71.56 MiB |
06. Putting the Asset into Unity/25. Intro_to_Unity_and_Exporting_Textures.mp4 | 7.73 MiB |
06. Putting the Asset into Unity/26. Setting_up_Materials_and_Meshes_in_Unity.mp4 | 14.05 MiB |
[Online-Courses.Club].txt | 839 B |
[Online-Courses.Club].url | 127 B |
game-prop-texturing-fundamentals-2018.zip | 701.08 MiB |