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Udemy - Design Patterns for Game Programming
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6.77 GiB (7268243948 Bytes)
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2019-07-30 02:52:19 GMT
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Description

Want to create code that is robust, optimized and reusable? Then you need to learn about programmming design patterns.

Game Programming Design Patterns are templates for building modularised code that are generally a repeatable solution to a commonly occurring mechanic applied in computer games. They are general solutions that aren’t tied to a particular problem making them reusable. One such pattern is that of object pooling. Whether a game needs an onslaught of constantly spawning zombies or bullets fired from a gun or asteroids to pummel the player’s spaceship, an object pool is a group of classes that can be reused, exactly as they are, across not only these scenarios but a plethora of others whenever game objects need a spawn manager.
Who this course is for:

    Game programmers who want to better their understanding of programming constructs to improve their code.
    Beginner’s learning game coding who want to get off on the right foot.

Requirements

    Be able to program in C#.
    Have used the Unity Game Engine at a Basic Level.

Last updated 6/2019

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