FF4 Redviper Fix1 1.0.0.3C.zip
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- Games > PC
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- 6.96 MiB (7297582 Bytes)
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- 2007-03-24 06:34:38 GMT
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- Roscoe91
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- Info Hash: 67EF6A7CF68F456FCF315C79ADCB9689EE19B2C3
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TFR changes (added to several a/c) Mirage 2000 plock fix Delete INS as an option in config editor NWS roll linking in cfg skin fixes - transparency in ships - F-16 transparency DF map UI fix Deuky's tod.lst made the current one (alleviates HUD visisbility issue) dogfight fixes tacetool.scf fix F-22 .dat fix object fixes PS 1.61 - secondary explosions now will come from targets, and not from weapons. Bombs used to generate secondaries even when targets was destroyed already. this is now fixed. - Vehicles' smoke trails smaller. - CBUs effect is more realistic now, spreading differently and more depended on bombs velocity. - Vehicles now will produce their own secondary explosions when destroyed. - Burning fire smoke plumes are now more dense near the ground. - Fire texture tweaked. - Spyder trails tweaked. - more random types of AA missiles and AC explosions. - AAA tweaked. - Gun hit effect now has a surrounding "light" added to it. CTD fixes - FIXED CTD if a missing DDS, a missing DDS will now make a surface white but no CTD - FIXED CTD when player requesting clearance for landing on carrier - FIXED CTD when combat AP trying to change radar mode - FIXED CTD Threat Circles in UI - FIXED CTD Caused by missing DF variants - FIXED CTD in Munitions UI OTHER - FIXED Displays out of place with SA Bar on - FIXED DLZ Out of place on Hud - FIXED Labels overlapped by distance labels in ACMI - FIXED Cloud shadows disappearing with uncaged weapons - FIXED Floating buildings in 2D Pit - FIXED 2D Pit Scaling in spare resolutions - FIXED 2D Pit Low Black Stripe in some non 4:3 resolutions like 1280x1024 - FIXED HUD Infinity projection to be used on any 3D pit - FIXED Entry Pie 5 Hang - FIXED altitude for choppers to a more realistic value - FIXED Viper Engine performances to something more realistic - FIXED AGM MFD See thru - FIXED AGM-88 midair explosions and exlosions direct after launch when launched maddog - FIXED AI visullay spotting at extreme long range - FIXED MP Parking Bug - FIXED MP ATC not Calling clients - FIXED MP Autopilot on while entering the game - FIXED DF Map Arena entry point - FIXED DF Weapons Load Bug - ACMI Labels distance no more depending on F4 Patch setting... now it defaults to 150 Miles - ADDED multiple kneeboards support in the same 2d cockpit - ADDED router support on client side (no port forwarding needed anymore for clients) - Tanker using now a bigger LOITER DIstance to make easier refuelling - SAR missions back -> more atmosphere in campaign - Air Mobile now 2 - 4 ships regardless how many ground units to pick up - Air Mobile battalions now bigger... have better chance to survive - All AC wich have IFF now can use EWS programs - Leave Splash Screen now scaled to any resolution size - 3D World window now appearing always in the center of the display in windowed mode
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