Details for this torrent 

Game Design eBooks Pack
Type:
Other > E-books
Files:
213
Size:
4.92 GiB (5278686052 Bytes)
Texted language(s):
English
Tag(s):
game coding design ebook programming opengl directx
Uploaded:
2009-01-04 07:21:37 GMT
By:
lamovoz
Seeders:
1
Leechers:
1
Comments
36  

Info Hash:
562D8177BBBE6ACAB94F3F4D80B410C74BFB8AFF




(Problems with magnets links are fixed by upgrading your torrent client!)
Big pack of ebooks for game developers.


List of files:

3D Computer Graphics - A Mathematical Introduction with OpenGL.pdf
3D Game Engine Architecture.pdf
3D Game Engine Design .pdf
3D Game Engine Programming .pdf
3D Game Programming All In One.pdf
3D Geometry Tuts.rar
3D Math Primer for Graphics and Game Development Souce Code.rar
3D Math Primer for Graphics and Game Development.pdf
3ds Max 2009 Beyond the Basics.rar
3DS Max 2009 Bible.pdf
3DS Max 2009 Essential Training.rar
3ds Max 6 Bible.pdf
A First Course in Linear Algebra.pdf
A Theory Of Fun In Game Design.pdf
Adobe Creative Suite 2 Classroom In A Book.chm
Adobe GoLive CS2 Classroom in a Book.chm
Adobe Illustrator CS2 Classroom in a Book.chm
Adobe InDesign CS2 Classroom in a Book.chm
Adobe Photoshop CS2 Classroom in a Book.chm
Advanced 3D Game Programming All in One.pdf
Advanced 3D Game Programming with DirectX 9.0.pdf
Advanced Animation with DirectX.pdf
Advanced Graphics Programming Techniques Using Opengl.pdf
Advanced Graphics Programming Using OpenGL.pdf
Advanced WinSock Multiplayer Game Programming Multicasting.pdf
AI for Game Developers -  David M. Bourg, Glenn Seeman.pdf
AI for Game Developers Examples.rar
AI For Game Developers.pdf
AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm
AI Game Development.chm
AI Game Engine Programming.pdf
AI Game Wisdom.pdf
Algorithms And Networking For Computer Games.pdf
Animating Real-Time Game Characters.pdf
Artificial Intelligence for Games Source Code.rar
Artificial Intelligence for Games.pdf
Beginning 3D Game Programming.chm
Beginning C# Game Programming Source Code.rar
Beginning C# Game Programming.pdf
Beginning C++  Game Programming.pdf
Beginning C++ Game Programming.chm
Beginning Direct3D Game Programming, Second Edition.pdf
Beginning DirectX 9.pdf
Beginning Game Art In 3DS Max 8.pdf
Beginning Game Audio Programming.chm
Beginning Game Level Design.pdf
Beginning Game Programming.pdf
Beginning Math and Physics for Game Programmers .chm
Beginning Math and Physics for Game Programmers.chm
Beginning OpenGL Game Programming Source Code.rar
Beginning OpenGL Game Programming.pdf
C++ Module I.pdf
C++ Module II.pdf
Character Development and Storytelling for Games.pdf
Chris Crawford on Game Design.chm
Collision Detection in Interactive 3D Environments.pdf
Computer Gaming World - Mar 2006.pdf
Computer Organization And Design The Hardware Software Interface.pdf
Core Techniques And Algorithms in Game Programming.chm
Core Techniques and Algorithms in Game Programming.pdf
Creating Games In C++ - A Step By Step Guide.chm
Creating Professional Animation with 3ds Max, Lightwave, and Maya.pdf
CryENGINE 2 Features.pdf
Cutting Edge Direct3D Programming.chm
Data Structures for Game Programmers.pdf
Deconstructing the Elements with 3ds Max 2nd Ed.pdf
Digital Animation Bible.pdf
Digital Character Design & Painting The Photoshop CS Edition.chm
Digital Lighting and Rendering.pdf
DirectX 3D Graphics Programming Bible.pdf
DirectX 8.1 Programming for C PlusPlus.chm
DirectX 8.1 Programming for C++.chm
DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf
Directx 9 User Interfaces - Design and Implementation.pdf
DotNET Game Programming with DirectX 9.0.pdf
Easy Guide to Photoshop CS2 Image Editing.pdf
Essential Mathematics for Games and Interactive Applications 2nd Edition.pdf
Essential Mathematics for Games and Interactive Applications.pdf
Evolution of GPUs.pdf
Example Design Documents.rar
Facial Modeling and Animation Done Right.pdf
Focus On 3D Models.pdf
Focus on Mod Programming In Quake III Arena.pdf
Focus On Photon Mapping.chm
Focus on SDL.pdf
Fundamentals of Audio and Video Programming for Games.chm
Game Architecture and Design.pdf
Game Character Design Complete.pdf
Game Coding Complete 2nd ed.chm
Game Coding Complete.chm
Game Design Foundations.chm
Game Design Theory and Practice.chm
Game Developer - Game Career Guide Fall 2005.pdf
Game Developer - Game Career Guide Fall 2008.pdf
Game Development and Production.pdf
Game Engine Toolset Development.pdf
Game Physics Engine Development Source Code.rar
Game Physics Engine Development.pdf
Game Physics.pdf
Game Programming All in One.pdf
Game Programming Gems 1.pdf
Game Programming Gems 2.pdf
Game Programming Gems 3.pdf
Game Programming Gems 4.pdf
Game Programming Gems 6.pdf
Game Programming Golden Rules.pdf
Game Programming Tricks of the Trade.pdf
Game Programming with DirectX 9.0.pdf
Game Programming with Python, Lua, and Ruby.chm
Game Scripting Mastery.pdf
GameProgrammingGems5-CDROM.rar
GameProgrammingGems6-CDROM.rar
GeForce 8800 GPU Architecture Technical Brief .pdf
GPU Gems 1.djvu
GPU Gems 2.djvu
GPU Gems 3.chm
GPU Programming Guide.pdf
Graphics Gems 1.pdf
Graphics Gems 2.pdf
Graphics Gems 3.pdf
Graphics Gems 4.pdf
Graphics Gems 5.pdf
Graphics Gems Series Source Code.rar
Graphics Programming Black Book.pdf
Graphics Programming with DirectX 9 Module I.pdf
Graphics Programming with DirectX 9 Module II.pdf
Hacking Photoshop CS2.pdf
Half Life 2 Mods For Dummies.pdf
Hardcore AI for Computer Games and Animation.pdf
How GPUs Work.pdf
Inside Direct3D.chm
Introducing 3ds Max 2008.pdf
Introducing 3ds Max 9.pdf
Introduction to 3D Game Programming with DirectX 9.0 Source Code.rar
Introduction to 3D Game Programming with DirectX 9.0c Shader Approach Source Code.rar
Introduction to 3D Game Programming with DirectX 9.0c Shader Approach.chm
Introduction to 3D Game Programming with DirectX 9.pdf
Introduction to Game Programming with C++.chm
Isometric Game Programming With DirectX 7.pdf
Learn Vertex and Pixel Shader Programming With DirectX 9.pdf
Level of Detail for 3D Graphics.pdf
Level of Detail for 3D Graphics.pdf
Linear Algebra Demystified.pdf
Linux 3D Graphics Programming.pdf
Linux Games Programming.pdf
Lumenex Engine Technical Brief.pdf
Managed DirectX 9 Kick Start - Graphics and Game Programming.chm
Math Course Description.pdf
Mathematical Physics - A Modern Introduction To It's Foundations.pdf
Mathematics for 3D Game Programming and Computer Graphics, Second Edition.pdf
Mathematics for Computer Graphics.pdf
Mathematics for Game Developers.pdf
Memory Management - Algorithms And Implementation In C-C++.pdf
Microsoft DirectX 10 Technical Brief.pdf
Model Rig Animate With 3ds Max 7.chm
Modeling a Character in 3DS Max, 2nd Edition.pdf
MUD Game Programming.chm
Multiplayer Game Programming.pdf
Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf
OpenGL Game Development.pdf
OpenGL Programming Guide.pdf
OpenGL Red Book and Blue Book.rar
OpenGL Reference Manual.pdf
OpenGL Shading Language 2nd Edition.chm
OpenGL Shading Language.chm
OpenGL Super Bible.pdf
OpenGL SuperBible 4th Edition.pdf
OpenGL.Shading.Language.2nd.Edition.(Orange.Book).2006.pdf
Physically-Based Rendering - From Theory To Implementation.pdf
Physics Course Description.pdf
Physics for Game Developers.pdf
Polygon Collision Tutorials.rar
Postmortems From Game Developers.pdf
Probability for Dummies.pdf
Probability Theory - The Logic of Science.pdf
Programming AI by Example Source Code.rar
Programming Game AI by Example.pdf
Programming Multiplayer Games.pdf
Programming Role Playing Games with DirectX, 2nd Edition.pdf
Programming Role-Playing Games With DirectX 8.pdf
Quake 4 Mods For Dummies.pdf
Real Time Shader Programming.chm
Real-Time Collision Detection.pdf
Real-time Rendering 2nd ed.djvu
Real-Time Rendering Tricks and Techniques in DirectX.pdf
Real-Time Shader Programming.chm
Shaders for Game Programming and Artists.pdf
ShaderX1  - Vertex and Pixel Shader Tips and Tricks.pdf
ShaderX2  - Introductions and Tutorials with DirectX9.pdf
Shaderx2 - Shader Programming Tips & Tricks With Directx 9.pdf
ShaderX3 -  Advanced Rendering with DirectX and OpenGL.pdf
Software Engineering - for Game Developers.pdf
Software Engineering and Computer Games.chm
Source Engine Infosheet.pdf
Special Effects Game Programming With DirectX Source Code.rar
Special Effects Game Programming with DirectX.pdf
Strategy Game Programming With Directx 9.0.chm
Teach Yourself Game Programming in 24 Hours.chm
The Elements of Euclid.pdf
The Game Animator's Guide To Maya.pdf
The Official Guide to Learning Opengl Programming.pdf
The Official Guide to Learning OpenGL, Version 2.1.pdf
The Official Guide to Learning OpenGL.pdf
Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization.pdf
Tricks of the Windows Game Programming Gurus - Fundamentals of 2D and 3D Game Programming.pdf
Tricks of the Windows Game Programming Gurus, Second Edition.chm
Ultimate Game Design Building Game Worlds.pdf
Using Opengl In Visual C++.pdf
Vector Game Math Processors Source Code.rar
Vector Game Math Processors.pdf
Visualizing Quaternions.pdf
Zen of Graphics Programming - Michael Abrash.rar

File list not available.

Comments

@ Lamovoz or anyone else wondering scanner I use: Avira Anti-Vir.
I wanted to find "Game Architecture and Design" by Andrew Rollings and Dave Morris. Google gave me this page as result, and when I saw the number of books... I came.
MAYBE a reupload with som newer books???

for example adobe photopshop CS 5

?
BTW: OPENGL is NOW as good as Direct X!

Just so u know!

The one who makes the most realistic game of all time will win one silver dollar!
Nice. Hope this helps me hack this iPod game. I just need to know about the coding and integers and what math to use to change it. >_
Awesome! Game dev students can't particularly afford all these... and I already have the max 25 books out from our library lol. Thank you :)
This is the best upload by far !!!
I want to seed this!
But I need ppl to download it, fg's sake!
My ratio will never be 5 this way!
[Maybe I have Obsessive-Compulsive Disorder, but only when it comes to torrents]
These books are ancient. Most aren't really useful except for theory and can actually have you wasting a lot of time working around old versions of libraries.
I agree with kludge. For example the 3D Game Engine Architecture and 3D Game Engine Design were replaced by 3D Game Engine Design Second Edition. Also, Game Physics was replaced by its second edition. If these books could be uploaded would be very interesting...