Learn Advanced AI for Games with Behaviour Trees
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- 2021-07-31 06:56:47 GMT
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Description Behaviour Trees (BTs) are an A.I. architecture that provide game characters with the ability to select behaviours and carry them out, through a tree-like architecture that defines simple but powerful logic operations. It can be used across a wide range of game genres from first-person shooters to real-time strategies and developing intelligent characters capable of making smart decisions. The codebase is deceptively simple and yet logical, reusable and extremely powerful. The library is written in C# and implemented in Unity 2020, however will easily port to other applications. In this course, Penny demystifies the advanced A.I. technique of BTs used for creating believable and intelligent game characters in games, using her internationally acclaimed teaching style and knowledge from almost 30 years working with games, graphics, and having written two award-winning books on games AI. Throughout, you will follow along with hands-on workshops designed to take you through every step of putting together your own BT API. You will build the entire BT library from the ground up, while building an art gallery simulation scenario in parallel, to test the API as you go. Learn how to program and work with: A Behaviour Tree Library and API that’s reusable across a wide range of game projects. Tree architectures, nodes, leaves, sequences, and selectors that define the behaviour of individual non-player characters (NPCs). Navigation Meshes and Agents that provide advanced path planning and navigation capabilities for characters. A Blackboard System that acts as a global inventory for world states and allows characters to communicate with each other. Contents and Overview Throughout the course, you will follow along while a BT library and API are constructed from the ground up, to allow you intimate knowledge of the codebase. Alongside this, a simple art gallery simulation will be constructed to test out the functionality of the library as it is put together. The simulation will also rely on Unity’s NavMesh System for navigation and path planning. The course begins with an overview of Behaviour Trees and covers all the fundamental elements (including trees, nodes, leaves, sequences, selectors, and other logical constructs). Code will be developed to navigate the Behaviour Tree and used to drive non-player characters in the art gallery including a robber, cop, visitors and workers. Throughout this, students will gain a solid knowledge of how Behaviour Trees are constructed and can be traversed, to apply actions to game characters. At the completion of this course, students will have a fully-fledged BT library and API that they can reuse in their own game projects, to provide game characters with complex intelligent behaviours. What students are saying about Penny’s courses: Turns out, the hardest part of this course for me is finding the words to describe how glad I am to have enrolled in it. I honestly love Hollistic’s teaching approach and I’ve never learned so much within a few hours about coding effectively with such detailed explanations! Penny is an excellent instructor and she does a great job of breaking down complex concepts into smaller, easy-to-understand topics. Who this course is for: Intermediate game development students wanting to extend their knowledge of artificial intelligence techniques used in games. Requirements Students should have a solid understanding of C# Students should have a working knowledge of the Unity Game Engine. Last Updated 7/2021
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/07 Final Challenge/002 Cop & Robber Challenge.mp4 | 162.91 MiB |
TutsNode.com.txt | 63 B |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/01 Introduction/001 Course Overview.en.srt | 2.96 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/05 Adding New Agent Challenge/001 Art Lovers.en.srt | 19.35 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/01 Introduction/002 Join the H3D Student Community.en.srt | 1.67 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/004 Leaf and Action Nodes.en.srt | 18.89 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/01 Introduction/003 FAQs.html | 1.07 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/06 Environmental Factors/006 Assigning Individual Agents to Work with Each Other.en.srt | 18.3 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/006 Sequences.en.srt | 18.14 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/07 Final Challenge/001 Cop Patrol Challenge.en.srt | 10.03 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/013 Inverter.cs | 47 B |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/004 Repeating Tasks.mp4 | 157.9 MiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/009 Conditions.en.srt | 16.49 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/004 Repeating Tasks.en.srt | 16.36 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/07 Final Challenge/002 Cop & Robber Challenge.en.srt | 16.26 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/008 Extending Action Methods.en.srt | 16.09 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/06 Environmental Factors/001 Blackboards.en.srt | 15.85 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/007 Selectors.en.srt | 15.21 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/06 Environmental Factors/008 Remember to Add Dependencies.en.srt | 8.08 KiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/05 Adding New Agent Challenge/001 Art Lovers.mp4 | 146.9 MiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/04 Refactoring for Scalability/001 Dealing with Arrays of Choice.en.srt | 15.21 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/04 Refactoring for Scalability/006 Abandoning Sequences.en.srt | 15.09 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/04 Refactoring for Scalability/004 Building A Complex Behaviour Tree.en.srt | 14.67 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/04 Refactoring for Scalability/003 Traditional AI_ Fleeing Part 2.en.srt | 14.66 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/002 Nodes.en.srt | 14.37 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/003 Tree Printing.en.srt | 14.23 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/04 Refactoring for Scalability/007 Adding Co-dependancy Challenge.en.srt | 14.06 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/019 PSelector.zip | 4.2 KiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/008 Extending Action Methods.mp4 | 144.05 MiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/08 Final Words/001 Debugging a Behaviour Tree.en.srt | 14 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/05 Adding New Agent Challenge/004 The Loop Decorator Node.en.srt | 13.98 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/04 Refactoring for Scalability/002 Traditional AI_ Fleeing Part 1.en.srt | 13.79 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/06 Environmental Factors/004 Agent Cooperation.en.srt | 13.2 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/05 Adding New Agent Challenge/003 A Coroutine to Effect Agent Properties.en.srt | 12.42 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/006 A Prioritising Selector.en.srt | 12.62 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/008 Random Selector Challenge.en.srt | 12.13 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/06 Environmental Factors/005 Interacting Agents.en.srt | 12.03 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/06 Environmental Factors/007 Thinking like a Behaviour Tree.en.srt | 11.09 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/007 Dynamically Changing Node Priorities.en.srt | 11.25 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/04 Refactoring for Scalability/005 Cancelling Sequences with Conditions.en.srt | 9.93 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/05 Adding New Agent Challenge/002 Art Lovers Behaviour.en.srt | 9.68 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/005 NavMesh Movement.en.srt | 9.52 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/015 BTAgentV2.zip | 2.89 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/017 RobberBehaviourEnabledFix.zip | 1.41 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/018 PrioritisingSelectorResources.zip | 100 B |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/005 Ensuring Node Status Return True States of GameObjects.en.srt | 9.09 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/020 Utils.cs | 468 B |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/002 A Generic Agent Class.en.srt | 8.82 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/021 R&PSelectors.zip | 2.04 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/009 Shuffle and Sort Once.en.srt | 8.73 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/06 Environmental Factors/002 Integrating Blackboard State Challenge.en.srt | 8.34 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/04 Refactoring for Scalability/008 Fallback Behaviours.en.srt | 7.75 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/003 Optimising with Coroutines.en.srt | 7.62 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/06 Environmental Factors/003 Not Daylight Robbery.en.srt | 7.28 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/001 Inverters.en.srt | 7.07 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/001 Introducing Behaviour Trees.en.srt | 6.5 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/06 Environmental Factors/036 RobberClosedHours.zip | 5 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/04 Refactoring for Scalability/024 Fleeing.zip | 2.97 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/05 Adding New Agent Challenge/033 LoopNode.zip | 2.13 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/04 Refactoring for Scalability/029 RobberBehaviourWithFallback.zip | 1.91 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/08 Final Words/002 Some Final Words from Penny.en.srt | 1.72 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/06 Environmental Factors/034 Blackboard.cs | 1.1 KiB |
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/07 Final Challenge/042 Cop.cs | 744 B |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/04 Refactoring for Scalability/004 Building A Complex Behaviour Tree.mp4 | 143.56 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/06 Environmental Factors/006 Assigning Individual Agents to Work with Each Other.mp4 | 137.29 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/006 Sequences.mp4 | 134.02 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/007 Selectors.mp4 | 132.57 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/04 Refactoring for Scalability/007 Adding Co-dependancy Challenge.mp4 | 130.62 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/04 Refactoring for Scalability/002 Traditional AI_ Fleeing Part 1.mp4 | 128.99 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/004 Leaf and Action Nodes.mp4 | 128.56 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/06 Environmental Factors/001 Blackboards.mp4 | 120.04 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/008 Random Selector Challenge.mp4 | 117.61 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/04 Refactoring for Scalability/003 Traditional AI_ Fleeing Part 2.mp4 | 116.9 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/08 Final Words/001 Debugging a Behaviour Tree.mp4 | 115.14 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/06 Environmental Factors/004 Agent Cooperation.mp4 | 111.19 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/06 Environmental Factors/005 Interacting Agents.mp4 | 109.99 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/07 Final Challenge/001 Cop Patrol Challenge.mp4 | 94.71 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/003 Tree Printing.mp4 | 90.44 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/05 Adding New Agent Challenge/002 Art Lovers Behaviour.mp4 | 88.48 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/01 Introduction/001 Course Overview.mp4 | 47.05 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/001 Introducing Behaviour Trees.mp4 | 39.73 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/08 Final Words/002 Some Final Words from Penny.mp4 | 28.35 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/01 Introduction/002 Join the H3D Student Community.mp4 | 15.28 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/07 Final Challenge/043 FinalBTProject.zip | 11.31 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/012 BTFinal.zip | 11.3 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/03 Advanced Behaviours/021 EndSection3Solution.zip | 11.3 MiB |
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees/02 Behaviour Tree Concepts/004 GalleryStarter.zip | 11.28 MiB |