Chrono Trigger PC-Hyperdrive25.exe
- Type:
- Games > PC
- Files:
- 1
- Size:
- 3.35 MiB (3512925 Bytes)
- Tag(s):
- Square Enix Role-playing
- Uploaded:
- 2011-01-26 09:12:44 GMT
- By:
- Hyperdrive25
- Seeders:
- 0
- Leechers:
- 0
- Comments
- 5
- Info Hash: 9D8054379C046768FAB5A19BC6399190019F7FB5
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Chrono Trigger RPG With Znes Emulator for PC -------------------------------------------- Developer Square Enix Publisher Square Enix Directors Takashi Tokita, Yoshinori Kitase, Akihiko Matsui Producer Kazuhiko Aoki Designer Hironobu Sakaguchi Artists Akira Toriyama Writers Masato Kato, Yoshinori Kitase, Takashi Tokita, Yuji Horii Composer Yasunori Mitsuda, Nobuo Uematsu, Noriko Matsueda Platforms Super Nintendo Entertainment System, PlayStation, Nintendo DS Release date March 11, 1995 Genre Role-playing Chrono Trigger is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System in 1995. Chrono Trigger's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, the creator of the Final Fantasy series; Yuji Horii, a freelance designer and creator of Enix's popular Dragon Quest series; and Akira Toriyama, a freelance manga artist famed for his work with Dragon Quest and Dragon Ball. Kazuhiko Aoki produced the game, Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game before falling ill and deferring remaining tracks to Final Fantasy composer Nobuo Uematsu. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. Square re-released a ported version by Tose in Japan for Sony's PlayStation in 1999, later repackaged with a Final Fantasy IV port as Final Fantasy Chronicles in 2001 for the North American market. A slightly enhanced Chrono Trigger was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went on sale in Australia on February 3, 2009 and in Europe on February 6, 2009. Chrono Trigger was well-received by reviewers and commercially successful upon release; it is now considered one of the greatest games of all time. Nintendo Power magazine described certain aspects of Chrono Trigger as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics. Chrono Trigger was the third best-selling game of 1995, and the game's SNES and PSX iterations have shipped 2.65 million copies as of March 31, 2003. Chrono Trigger DS has sold 790,000 copies as of March 31, 2009. Gameplay -------- Chrono Trigger features standard console role-playing game (RPG) gameplay with several innovations. The player controls the protagonist and his companions in the game's two-dimensional fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen. A wooded area rendered in the Super Nintendo's graphics, two gray status bars (one at the top, one at the bottom of the screen), three "Blue Imp" enemies surrounding the character Crono in the middle of the area, Crono slashing at the topmost imp which has a surprised expression on its face Example of a basic battle Players and enemies may use physical or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each character and enemy has a certain number of hit points, and successful attacks reduce that character's hit points, while hit points can be restored with potions and spells. When a playable character loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose. Between battles, the player can equip his/her characters with weapons, armor, helmets, and accessories that provide special effects (such as increased attack power or defense against magic), and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on field maps, often in treasure chests. By exploring new areas and fighting enemies, players progress through Chrono Trigger's story. Chrono Trigger uses an Active Time Battle system—a staple of Square's Final Fantasy game series designed by Hiroyuki Ito for Final Fantasy IV—named "Active Time Battle 2.0." Each character can take action in battle once a personal timer dependent on the character's speed statistic counts to zero. Magic and special physical techniques are handled through a system called "Techs." Techs deplete a character's magic points (a numerical meter like hit points), and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of Chrono Trigger's Tech system is that numerous cooperative techniques exist. Each character receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. For instance, Crono's sword-spinning Cyclone Tech can be combined with Lucca's Flame Toss to create Flame Whirl. When characters with compatible Techs have enough magic points available to perform their techniques, the game automatically displays the combo as an option. Chrono Trigger features several other unique gameplay traits, including time travel. Players have access to seven eras of the game world's history, and past actions affect future events. Throughout history, players find new allies, complete side quests, and search for keynote villains. Time travel is accomplished via portals and pillars of light called "time gates", as well as a time machine named Epoch. The game contains thirteen unique endings; the ending the player receives depends on when and how he or she reaches and completes the game's final battle. Chrono Trigger DS features a new ending that can be accessed from the End of Time upon completion of the final extra dungeon and optional final boss. Chrono Trigger also introduces a New Game+ option; after completing the game, the player may begin a new game with the same character levels, techniques, and equipment (but not money) that he or she ended the previous game with. Certain items central to the storyline are removed and must be found again, such as the sword Masamune. Square has since employed the New Game+ concept in later titles, including Vagrant Story, Chrono Cross, Parasite Eve and Final Fantasy X-2. ................................................................................... How to start the Game: --------------------- 1. Extract the self-extracting archive to the directory of your choice (example C:\games). 2. Open the Chrono Trigger PC-Hyperdrive25 folder and start znesw.exe. 3. Under the GAME menu click on LOAD and load the Chrono Trigger.smc. Enjoy! Another Quality Torrent Courtesy of Hyperdrive25. All My torrents are here: http://piratebayproxy.live/user/Hyperdrive25 Remember To Keep Seeding. A little seeding goes a long way... ***************************ITS TIME TO GO HYPER!!!********************************* I love to share, I love to care, I like to sing, So that I can bring, A ray of sunshine in your life. Remember: its YOUR WORLD. I just live in it. :) *** BIG THANK YOU FOR ALL YOU SEEDERS OUT THERE! *** KEEP UP THE GOOD WORK! I LOVE U ALL!
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Wow no comments?
works like a charm I just extracted to desktop then dragged the Chrono Trigger.smc onto the zsnesw file and poof I'm in. 10/10 thanks for upload man
works like a charm I just extracted to desktop then dragged the Chrono Trigger.smc onto the zsnesw file and poof I'm in. 10/10 thanks for upload man
Thanks so much for the Chrono Trigger AND Emulator! I think I put in 2 seeds, not sure...
please help,my sound is screwed,what sound switches should I "check" what sampling rate,interpolation and lowpass HUUUUGE thanks in advance
Thank you, works fine :)
Thanks again! :)
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