Details for this torrent 

Battlefield 1942 + Expansions
Type:
Games > PC
Files:
8
Size:
2.36 GiB (2538816714 Bytes)
Tag(s):
Battlefield 1942 + Expansions
Uploaded:
2011-04-30 13:21:09 GMT
By:
extremezone4002
Seeders:
0
Leechers:
1
Comments
18  

Info Hash:
90106340047EEDAED53BEF0EA2AEADAD17636D18




(Problems with magnets links are fixed by upgrading your torrent client!)
==================================================================
Battlefield 1942(tm) v1.6
Read Me File
December 17, 2003
==================================================================

==================================================================
Patch 1.6
==================================================================

NEW CONTENT

Liberation of Caen is a new map for BF1942 owners. It includes a whole new
army, the Canadians. The army includes the Sexton SPA and the Lynx scout car,
as well as new skins, flags, voice overs, and a new Assault rifle, the Johnson
M1941 LMG. The Germans in this map are also equipped with a new scout vehicle,
the Kettenkrad.

Raid on Agheila is a new map playable only by owners of the Secret Weapons of
WWII expansion pack. This exciting map adds a bevy of new vehicles, including
mobile spawn points, stationary rocket launchers, a new tank, new
self-propelled artillery, and the Flettner, an experimental helicopter.

Battle of Britain can now be played using Objective Mode. Secret Weapons of
WWII expansion pack is NOT required to play Battle of Britain in this mode.

Invasion of the Philippines has been slightly revised. The Japanese Destroyer
has been rotated to face North, giving the Japanese a better chance at the
start. The out of bounds area has been pushed back, and ticket bleeds have been
slightly reduced.

The famous Russian dive bomber Ilyushin IL-2 has replaced one of the Yak 9
fighters in Kursk and Kharkov.

CLIENT SPECIFIC CHANGES / BUG FIXES

Added support for Punkbuster anti-cheat software.
  - Visit http://www.evenbalance.com for more information

In-game HUD player and map voting interface via scoreboard:

  - To access the new scoreboard features either enter the spawn interface and
    click the Scoreboard button, or press TAB.  (NB- clicking the right mouse
    button while holding down TAB will give you a cursor- clicking on the 'lock'
    button will lock the scoreboard onscreen.)

  Features of the new scoreboard:
    - Add buddies.
    - Vote to kick players.
    - Vote to kick a player on your team (only your team can vote).
    - Vote for maps.
    - All players can be seen through scrolling the score list.
    - Integrated vote dialog to respond to vote requests.

  - Added two new key bindings map to Yes and No for the vote response
    dialog (default: Yes: 7 and No: 8).
  - Added a new key binding for quick access to the map vote dialog
    (default: INSERT).
  - Please note that if you already have these keys bound in your custom
    profile you will need to assign these functions to other keys or use for
    them to work.

Improved server browser:

  - Support for favorite servers as a separate list accessible from the
    filters pane.
    NOTE: The favorite servers list must be refreshed manually to reflect the
    latest information from these servers.
  - Added button to place server in favorites list.
  - Much better filters and updated performance.
  - Added new filter buttons:
        - Populated only
        - Favorites
        - Pure Servers (Content Check)
        - PunkBuster only
  - Fixed the "Add server" button in the in-game server browser- now works for
    servers that use the standard GameSpy BF1942 ports.
  - Added button which takes you to the server rental service website.
  - Added LEGEND button (looks like question mark).  This details what the
    main icons represent in the Server Browser Interface.
  - Server Information pane will now detail which mods are present in the server rotation

Other Fixes / changes :

 - The game.listPlayers command shows the cd key hash of the local player
 - Slightly improved loading speed of maps
 - Fixed sinking destroyer bug
 - Changed APC exit point to minimize certain exploits 
 - Fixed an exploit involving damage to Aircraft Carriers 
 - Fixed crash bug when a dead bot was thrown through a window or door.

DEDICATED SERVER SPECIFIC CHANGES / BUG FIXES

Added support for Punkbuster anti-cheat software.
  - Visit http://www.evenbalance.com for more information

Win32 dedicated server implemented through back-port of the Linux dedicated
server.

  - Runs in console mode displaying a status monitor with an
    interactive console.
  - The server uses a different binary than the game (bf1942_w32ded.exe).
  - Status monitor changes (compared to Linux server 1.5):
    - Added chat feedback.
    - Added number of tickets and current round number.
    - Added game state (playing, paused, etc.).

Added support for mixing mods, maps and game modes in the maplist.

  - As a result of this the game.serverGamePlayMode command in the
    ServerSettings.con file and the +game command line argument are now
    obsolete for dedicated servers and should not be used.

  - The Maplist.con was changed to allow three arguments:
    game.addLevel <mapname> <game mode> <mod>, i.e.:
    game.addLevel Gazala GPM_CQ bf1942
    ** NOTE : the following commands now also use this functionality:
            - admin.changeMap
            - admin.setNextLevel

  - Updated the DedicatedServer.exe launcher program to allow for
    creation of maplists with the new functionality.

  - Please note that all old maplists are incompatible with this new
    feature and will have to be created again. Running the server with
    an old map list will not work.

Added installation sanity checking that will tell you about common installation
errors such as missing files. The sanity checking is done automatically at
startup.

Added more readable error messages for common errors such as misspelled level
names.

Updated chat system:

  - Fixed "chat lag" by streaming messages over a high-priority channel.
  - Added basic flood protection which prevents players from taking to much
    chat bandwidth by "spamming".
  - Added chat text as messages to the status monitor console.

GameSpy/ASE host reporting changes:

  - Added (kills/deaths) to ASE score format.
  - Added roundTimeLeft to GameSpy keys.
  - Added reporting of cd key hashes to GameSpy keys.
  - Added active_mods key showing all mods in map cycle.
  - Added content_check key showing content checking mode.
  - Converted GameSpy reporting keys to lowercase and replaced spaces with
    underscores to facilitate filtering in external browsers.

Upgraded XML logging format to 1.1:

  - Added support for CD key hashes for players.
  - Fixed a few spelling errors for keys.
  - Fixed a bug where compressed XML logs where sometimes being corrupted.
  - Escapes non-printable characters as bf:nonprint tags.
  - Added chat text messages to the XML stream.

Updated banning system:

  - Bans can be set on CD key hashes as well as IP addresses.

  - Timeouts can be specified in these ways:
    admin.banPlayerKey <player_id> [timeout]

    Where timeout can take one of these formats:
        - Omitted or 'perm' meaning that the ban is permanent
        - An integral number meaning the number of seconds the ban will be active
          (i.e. 3600 means one hour)
        - 'round', meaning the ban is active until the next map
        - An integral number prepended by a colon (i.e. :1234567), meaning the
          epoch exporation time of the ban (number of seconds since 1 Jan 1970).
      This option is most usable by external tools.

  - IP address bans continue to work as earlier but include
    the new timeout options as well.

  - Bans are stored as absolute times in banlist.con. Existing bans in
    banlist.con will be interpreted as permanent bans.

The game.listPlayers command lists cd key hashes of connected players when
running in internet mode.

The game.showPorts console command can be invoked to display the ports
currently used by the server.

Updated content crc generation:

  - Generation bat files are now created only for the mods you select. The new
    bat files are named getcrc-<modname>.bat.
 
Updated remote console output:

  - The remote console now mirrors text written to the main console by prepending
    each mirrored line by a hash character (#). This is useful to capture chat
    text from external tools that periodically send commands to the remote
    console.
  - Please note that if several remote connections are made, the state of the
    mirroring is cleared so that mirrored console lines can easily be lost.
    Thus if you plan to use this feature in a tool, please only connect with one
    remote console connection at a time to ensure that you will get the correct
    results.

Added overlayPath feature to support running multiple server instances from the
same installation directory. To set up an instance, please follow these steps:
  - Create a new, empty directory to hold the instance, for instance C:\Server1
  - Copy the mods\bf1942\Settings directory from the main installation to the
    new directory
  - Create a new, empty Logs directory in the instance directory
  - Start the server with the overlayPath argument in a shortcut:
    bf1942_w32ded.exe +overlayPath C:\Server1
  - Please note that the working directory for the server must still be set to
    the main installation directory.
  - Also please note that if your overlayPath contains spaces you will need to
    quote the path in the arguments in one of these ways:
    - bf1942_w32ded.exe +overlayPath 'c:\path with spaces\server1'
      (single quotes)
    - bf1942_w32ded.exe +overlayPath """c:\path with spaces\server1"""
      (note that these are three double quotes)



==================================================================
Patch 1.5
==================================================================
CLIENT FIXES
-No more swapping CD's.  Any installed Battlefield 1942 expansion pack 
 or community mod can be played using any Battlefield CD. 
-Fixed an issue that would cause severe lag when going from a vehicle ladder 
 directly into a vehicle position.  This was especially prevalent with the 
 MG positions on Destroyers.
-Fixed Omaha Beach ammobox-bunker exploit.

NEW FEATURES
-New map - Invasion of the Philippines, complete with all new Patrol Boats.
-A new US Marines skin replaces the USA army skin in the Pacific theatre.
-US Marines Engineer is equipped with the M1 Garand.
-Japanese Engineer has been retrofitted with the Type 5 semi-automatic 
 rifle.
-Kubelwagen replaced with the Black Medal Scout Car for the Japanese forces.
-Hanomag replaced with the Ho Ha APC for the Japanese forces.

==================================================================
Patch 1.45
==================================================================

** IMPORTANT INFO INVOLVING AIR CONTROLS IN PATCH 1.45 **

Patch 1.45 has introduced 3 new AIR controls, located under CONTROLS in 
the OPTIONS menu, on the 2nd page of the AIR tab.  If you have applied
the 1.45 patch to an existing, previously played install of 
Battlefield 1942, you will need to define keys for these controls
in order for them to work while playing.

For reference, if you apply the 1.45 patch to an installation of 
Battlefield 1942 that has not been previously played, the keys are 
setup by default as follows :

AIR Control             Default Key
-----------             -----------
GO TO POSITION 4        Key 4
GO TO POSITION 5        Key 5
GO TO POSITION 6        Key 6



NETWORK/SERVER FIXES

-game.listPlayers will now display client IP addresses when run from
 the server console

CLIENT FIXES

-Support for Battlefield 1942: Secret Weapons of WWII expansion pack
-Land vehicles will not respawn if player is too close to spawnpoint.
-Def Gun now has shell icon instead of rocket.
-Fixed issue with using the mouse wheel as a control.
-AI skill no longer resets to EASY when browsing menus.
-Dropped kits stay on static objects such as bridges, houses, etc.
-Fixed issue with disappearing buttons after activating a custom game.
-Tooltips added for Def Gun, stationary MG42 and stationary Browning.
-Kits can no longer be picked up from a distance.
-Fixed force from explosions on vehicles which were sometimes wrong,
 and caused vehicles to roll over.
-AI players don't count when voting in COOP.
-Possible to select position 4, 5 and 6 in aircrafts.
-Console background does not disappear after switching to main
 menu.
-Changing camera view while shooting or leaving water works.
-CO-OP briefing text now displays the specific conquest type for each 
 map (Assault, Head-On or Hybrid)
-Names with line-feeds are now valid.
-Fixed floating exploit.
-Fixed first person animations, which sometimes stopped prematurely.
-Fixed crash when changing camera view under certain conditions.



==================================================================
Patch 1.4
==================================================================

NETWORK/SERVER

New Features
-Added ability to reserve slots with a password.
-Added spawn points for some airfields.

Bug Fixes
-Support to use the same remote console port on two different BF1942 servers.
-Remote console now works on Windows98/Me.
-The free camera is now predicted on the client to give better control.
-Underscores now work for remote commands executed from the in-game console.

CLIENT FIXES

New Features
-The console command Soldier.CameraShakeFactor <value 0.0 -> 1.0> toggles the
 camera shake in 1st person on/off.

-Two new weapons replacing earlier weapons used in the game
 -Type 99- Japanese Assault rifle
 -DP 1928- Russian Assault rifle

Improvement of game feeling
-Slight delays when turning, jumping and pulling out new weapons for a smoother
 and tighter experience.
-Recoil animations changed.
-Improved Death Cam: can now be configured to disable `Reveal Killer' mode.

Gameplay Fixes
-AA Guns do not cause splash damage when hitting sandbags.
-Mines now detonate when vehicles go in reverse over them.
-Infantry can now aim a full 180 degrees up and down in the 1st person view.
-Camera shakes when firing weapons mounted on vehicles.
-A pixel added to the center of the cross hair (server option).
-Disabled ability to repair land-based vehicles in hangars.
-Rear gunner for Stuka/SBD/Ai-chi-val now has cross hair.
-Added friendly mine indicators to HUD.
-Increased bayonette damage to cause instant kill.
-Deviation time goes back to normal after running faster.
-Less damage to planes from stationary machineguns.
-Road to Rome bombers re-balanced.

Physics improvements                                                             
-The collision bug where you could push another player into an object or
 building as been looked over and fixes have been added.

Graphical Improvements
-New and improved parachute landing animation in 1st person view.
-Lightmaps on ships implemented. Radeon cards might not render these correctly.
-Increased visual effect for AA-gun airplane hits.
-Improved hit particle effect when shooting at infantry.
-Road to Rome British soldiers get the Sten Gun.
-Faulty Defgun death effect fixed.
-Fixed a bug with B17 flaps that caused them not to appear on clients.
-Bazooka/Panzerschrek smoke trails changed.

Optimizations
-Improved pre-caching when loading maps, reducing stalls when new objects are
 loaded in during game.

Sound improvements and optimizations
-New and improved Sounds in 1st person view 
 *Increased volume of impacts
 *Louder explosions for grenades
 *New Sound for the Axis Assualt rifle STG44

Menu
-Scoreboard now shows current server's name, IP address and Map name.
-Scoreboard now lists player ID for all players.
-Buddylist is now saved to profile and retained between maps.
-Text messages and kill messages from buddies are color coded green.
-Bug causing the display of text messages and playing of radio messages when
 map start in a MP game fixed.
-Screenshots can now also be taken of the score board.
-Paste (Ctrl-V) in 'Add Server' box added.
-Voting system feedback improvements
 *You can see what vote is currently active (which map or 
  player is being voted for).
 *You can see how many votes that have been cast and how 
  many that are necessary for the votes to be successful.
 *When a vote has failed you get to know which one and why
  (how many voted for it and how many were necessary).

 
AI improvements
-AI bots more responsive to radio commands.

OTHER ISSUES

-Content check currently only works with official Battlefield 1942 and RTR 
 files/maps.  If you try to run a server with a user created map/mod installed
 and turn content check on, clients might not be able to join.
 
-If you try to connect to a Road to Rome server that is running a Road to Rome 
 map and you don’t have Road to Rome installed, you will see a "data differs from 
 server" message.


==================================================================
Patch 1.31
==================================================================

*** IMPORTANT INFORMATION FOR SOUNDBLASTER AUDIGY OWNERS ***

There are known issues with Audigy cards and this patch.  These
problems can be avoided by enabling HARDWARE ACCELERATION in the
sound options menu.


NETWORK/SERVER FIXES
-Fixed Co-op crash when restarting map 
-Removed default Remote Admin Password for servers
-Changed Object collision system To prevent Exploits involving players 
 hiding inside of objects

CLIENT FIXES
-locked out console.showClientPredictionStatus console command
 to prevent exploit

==================================================================
Patch 1.3
==================================================================

NETWORK/SERVER FIXES
-Optimization of server priorities to improve Net Performance 
-Smoother object movements
-Remote Control Improvements
 *Sending strings instead of ascii. If you start the remoteconsole
  with -m it will not wait for the server to respond for every
  keypress   
-No Lag prediction if soldier is sitting in vehicle.  This fixes 
 the problem of pilots getting shot out of the cockpit when in a
 plane.

CLIENT FIXES
#Sound improvements and optimizations
-New and improved Sounds in 1st person view
 *Bar 1918
 *Thompson
 *MG42
 *Browning
-New streamed sound implementation increasing performance and
 decreasing memory usage.
-Problems with SoundBlaster Live on WinXP and Win2000 
 systems are solved
#Graphical Improvements
-New and improved fire animations in 1st person view
 *stg44
 *bar1918
 *mp18
 *mp40
-New and improved models in 1st person view
 *stg44
 *bar1918
 *MG42
 *Browning
#Gameplay tweaks
-damage to airplanes from the following has been decreased by 50%:
 *BAR
 *StG44
 *Thompson
 *MP40
 *AA GUNS
-Spreading when walking and shooting increased on 
 *BAR
 *StG 44
-Reloading time on sniper and engineer rifles reduced by 33%.
-Rate of ticket decay when a team holds more than half of the
 command points has been increased on Head-on maps
-Rate of ticket decay when Attacker holds all the control points
 on Assault Maps has been reduced by 40%, leaving a better chance
 for the defender to retake a CP.
-Rate of ticket decay when the defender holds the map reduced by
 40% on assault maps.
-Attacker / Defender ticket ratio changed slightly to defenders
 favor on assault maps
-When going outside of the map boundaries, soldiers will take 20%
 of their full health of damage per second (after being warned) 
#Optimizations.
-Decreased Loading times for the game and map changes.
-SafeDisk check only when starting game and not when changing maps
#AI optimization
-Bots are more concerned about close range enemies than long range 
 ones, especially when their current weapon is not suited for
 long-range
-Radio and voice command display now has a 'greyed out' look for 
 commands that the bots do not respond to.
 
#Menu
-Message window has been modified and is now separated into three
 parts:
 1) User generated chat (radio and chat text) - 4 rows
 2) Game Info (capture control point etc.) - 2 rows
 3) Kills (x killed y) - 3 rows
 The number of lines for each message window can be changed as
 long as it is at least 1 line and the total amount of lines
 for all message windows do not exceed 12.
 These chat windows can be manipulated through new console
 commands (where 'int' is any number between 1 and 12)
 chat.setChatMessageSize <int>
   No. of lines for chat messages display
 chat.seGameInfoMessageSize <int>
   No. of lines for game info display
 chat.setKillMessageSize <int>
   No. of lines for kills info display
 chat.setChatHistory <int> <int> <int> 
   Sets the no of lines for all 3 message displays at once
 chat.chatInfo
   Returns status on how many lines each message window in using.
 chat.OldChatListStyle <0 or 1>
   If set to 1, the the old (v1.2) message window model is used.
 chat.OldChatListHistory <int> 
   No. of rows used if the old message window model is used
-New Ignore input Commands
 You can ignore radio messages, radio sounds and also ignore
 specific players using the following commands:
  chat.ignoreRadioText <0 or 1>
    If 1, No radio text is printed.
  chat.ignoreRadioAudio <0 or 1>
    If 1, No radio sounds are played.
  chat.setIgnoreRadioAudioAndText <0 or 1>
    If 1, both radio sounds and radio text is supressed
  chat.getIgnoreRadioAudioAndText 
    Prints status for these settings
  chat.addToIgnoreList <user id>
    Ignores a specific user's chatting.
  chat.removeFromIgnoreList <user id>
    Stop ignoring a specific user's chatting
  chat.ignoreList
    Returns the list of ignored players
 NOTE: you can find a user's ID by using the 'game.listPlayers'
 command in the console
-Implemented TK Forgive and Punishment system.                                                  
 By default, players have to wait 1 extra spawn wave for every TK 
 they commit and when they have made 5 TK's that are not forgiven 
 they will get kicked from the server. 
 By default, the server is in punish mode.
 There are 2 modes: 
 1) If you are killed by a teammate, you can forgive the killer. 
 The forgive options expires when you die again (auto-punish) 
 2) If you are killed by a teammate, you can punish the killer. 
 The punish options expires when you die again. (auto-forgive)
 Admin Console Commands:
  admin.spawnDelayPenaltyForTK <value>
    The number of extra spawn waves applied
    (1.0 = wait 1 spawn wave, 
    1.5 = wait 1.5 spawn wave.. and so on)
  admin.banPlayerOnTKKick <0 or 1>
    When set to 1, players are also banned when kicked for TK
  admin.nrOrTKToKick <value>
    The number of punished TK's before being kicked
  admin.tkPunishMode <0 or 1>
    0 : Punish Mode - Players are punished by default, until the
        victim forgives the TK
    1 : Forgive Mode - Players are forgiven by default, until the
        victim punishes the TK
 Client Console Commands:
  game.TKPunish
    Punish a TK (works only in Forgive Mode).
  game.TKForgive 
    Forgive a TK (works only in Punish Mode).
-Vote announcement has new text color and icon.
-Possibility to tag specific players as a 'buddy' and make them more 
 visible in the minimap
 Client Console Commands:
 game.addPlayerToBuddyList <playerId>
   Add a user with to the buddy list
 game.removePlayerFromBuddyList <playerId> 
   Removes a user from the buddylist
 game.buddyList
   Prints a list of your current buddies.

#Rendering optimization
-You can disable tri-linear filtering by adding the line
 "renderer.useTrilinearFiltering 0" to your
 Settings/VideoDefault.con
-Kyro Card Support
-SiS Xabre support
-Stripping and vertex-cache optimizing terrain patches.
 Increases performance for vertex cache enabled T&L cards that are
 vertex transform bound in BF. I.e. it reduces slowdown somewhat 
 when lots of objects are displayed on screen.
-Optimization of the font writer, decreasing memory usage.
-Possibility to add lightmaps on ships and boats which can higly 
 increase the visual effect.

FREEBIE
-New Map: Coral Sea
 A cool Carrier war map on the sea and in the air.
 
 

==================================================================
Patch 1.2 
==================================================================
NETWORK/SERVER FIXES
-Low close combat hit accuracy due to network lag is much improved.
-Some Server CPU usage optimizations: Multiple server instances 
 should perform better.
-Fixed currently connected players being dropped at map switch in 
 favor of new connections.
-Remote Console application is now fixed.
-Release of bound sockets works correctly.
-Bug causing missing spawn points and Gray flags that do not 
 change is fixed.
-Bug causing soldier animation states to be dropped is fixed.
-Reconnection problems fixed.
-The ASEHost.dll "Failed to execute ASEQuery_init()" error 
 is fixed.
-No longer need to reissue the admin.enableRemoteConsole
 and enableRemoteAdmin commands every time the server restarts.
-Bug in Standalone Server causing "Corrupted Data" error when 
 hosting CTF on Bocage is fixed.
-Added hit detection feedback: Client crosshairs blink with a 
 small dot in the crosshair and additional cross-lines when the
 server registers a successful hit.
-Dedicated server settings are saved properly. (Note: if Friendly 
 Fire checkbox is turned off, the next time the dedicated server
 is started the check box will be checked, but the percentages will
 all be at 0%)
-Remote Admin (admin connected to server as a player) does not
 have to authorize every time a new map starts anymore.

CLIENT FIXES
#Totally new file structure
-Ensures easy implementation of mods and expansion packs.
-There is a bf1942.pid file that includes the process id for the 
 battlefield game running.
#Gameplay tweaks
-Jeeps more sensitive to shells (one shot equals one kill).
-Increased B17 rate of fire for better carpet bombing.
-Grenade damage versus tanks is 40% less powerful.
-AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in 
 torso/head). Also removed splash damage versus infantry.
-Slightly increased knife damage distance.
-Slightly decreased deviation when walking and shooting with 
 side arms.
-Increased damage for Machine Gun 42 and browning versus infantry.
-Increased damage for Plane Machine Guns versus other planes.
-Tiger tank health increased by 25%.
-Fixed M10 being treated as a jeep for splash damage.
-Slightly increased damage for MP40, MP18 and Thompson 
 versus infantry.
#Cheats removed
-"Long View Distance" cheat fixed.
-"Wireframe" cheat fixed.
-"Turning Off Fog" cheat fixed.
#Sound improvements and optimizations
-Irregular looping sounds and/or loss of sounds bug has been 
 fixed.
-Redundant sound state changes removed.
#Memory usage optimizations.
#Physics engine improvements
-Mine placed on jeep causing jeep to sink through ground no 
 longer possible.
#AI optimization
-Bots do not jump in and out of vehicles anymore.
-Bots have improved mobility and behavior while sitting in tanks: 
 close range enemies now make the AI drive further away and fire
 from distance instead of just hopelessly circling around the
 enemy.
-Several small tweaks and improvements for bot control
 *Major improvements to artillery.
 *Improved path selection (less prone to go on rough terrain).
 *Major improvement of the fire behavior.
 *Fixed bug in SAI's bot ordering update.
 *Fixed AI handgun sound effect.
 *AI will not favor planes on a runway which is blocked by other 
  vehicles.
 *Decreased AI view distance.
 *Several tweaks of .con-files for more accurate description of 
  the game elements.
#Menu
-New Button "Custom Game" lets the player play a custom made mod 
 game or Expansion Pack games.
-Server browser "Backfire" setting displays properly in server 
 details window.
-The in-game console stays in front of game text and is less
 transparent for improved visibility.
-Improved In-game server browser filters.
-TAB button works so players can see their own score even if they 
 didn't make the top-3.
-The Minimap arrow yellow flash lasts longer when a teammate uses
 a voice or radio command.
-Dedicated Server menu has an added function called 
 "Automatic Restart". When checked the server will automatically 
 restart if it crashes or is turned off any other way than 
 pressing the stop server button.
#Rendering optimization
-Billboard trees for GeForce 3-4.
-Hardware shadows on all cards (GeForce 1-4).
-Hardware skinning on animated meshes (wheels, flags, soldiers)
(GeForce 3+ and hw vertexshaders cards).
 *New option to put into videoDefault.con (if wanted)
        renderer.forceSwSkinning 1 
        (default is 0 = use hardware if available.)
-Tri-stripping (optimizing meshes to improve FPS).
-GeForce4 MX support fix that eliminates desktop crashes occurring 
 on some computers.


==================================================================
Patch 1.1
==================================================================
SERVER FIXES
-Improved server stability.
-Fixed bug that caused server to say it was full when it wasn't.
-Servers started from in-game now use settings from dedicated 
 server tool if those settings are not in the in-game Create Game 
 front-end.
-LAN servers no longer report to Gamespy master server.
-Limiting the bandwidth now works from the dedicated server

CLIENT FIXES
-All Seeing Eye server browser support added.
-Fixed refresh rate locked to 60 hz in Win2k and XP machines.  
 We're working on getting this fix for Win98 and ME machines. 
 To enable this on Win2k and XP machines do the following:
        -Open the videodefault.con file found in 
         Settings\VideoDefault.con
        -Edit the line: renderer.allowAllRefreshRates # 
         (where # can be replaced by 0 or 1)
        -Changing this value to one will allow you to select the 
         refresh rates from the Options>Video section of the
         in-game frontend. 
         NOTE: the game will default to 640x480.
-Fixed bug that caused ammo-boxes and health-cabinets to not work 
 occasionally.
-Considerably faster internet in-game browser.
-Added icon in the in-game browser for dedicated servers.
-Added icon in the in-game browser for password protected servers.
-Added icon in the in-game browser showing server CPU status, if 
 it's doing well or if it's bogged down by too many players for 
 it's capacity (this is dependant upon the CPU not the bandwidth).
-Added server CPU info in the in-game browser under the server 
 info>rules tab.
-Chat text in-game has it's own color so it's easier to see.
-Server version number will show correctly in server info> rules 
 tab
-Fixed some instances of the internet browser crashing when 
 pressing yes to update to newer version on a 98 machine.
-Fixed player ability to sink Kubelwagens into the ground.
-Fixed free spectator camera does not turn off, even when 
 unchecked in the server.


==================================================================
Useful Web Sites
==================================================================
 
http://windowsupdate.microsoft.com
Keep your Windows installation up to date.
 
http://www.battlefield1942.com
The official Battlefield 1942 website.
 
http://www.dice.se
Developer's homepage.

==================================================================
Third Party Legal Information
==================================================================

Battlefield 1942 uses Bink Video Technology. 
Copyright © 1997-2000 by RAD Game Tools, Inc.

==================================================================
DICE Copyright
==================================================================

Copyright © 1999-2004 Digital Illusions CE AB. 

ALL RIGHTS RESERVED.

File list not available.

Comments

got questions or need help? utube username: scgsouth
need seeders
It works flawlessly! Everythink works nice. Thanks! Did a +.
can you play online does that6 work
It's freezing after a couple of min's game play. no errors or anything. Any ideas?

Windows XP x32 And it's not a issue of bad PC here :P
hi there! i have downloaded to me and my bro and that so are all is so nice! its works perfect! but... that so are.... :/ how can i play online? or clan? in my house? so me and my bro can play? then i try to make a private game/clan then cnat my bro join! and then i try to go online. then its says: Wrong cd Key. please help me extremezone4002. (ps:all is nice! i want someone to download it its 100% no virus! and its works really good!)
hi, guys! all is nice with this torrent! i like it and its nice! all is good... but i need some help! i cant play online! :( then its just says: Wrong CD Key.please help me: extremezone4002.
hi, guys! all is nice with this torrent! i like it and its nice! all is good... but i need some help! i cant play online! :( then its just says: Wrong CD Key.please help me: extremezone4002.
________________________________________
i need some help! i cant play online :/ it just stands: wrong CD key. please help me Extremezone4002
I installed the game correctly with both cds, but now when I double click the launch icon, it says I need to insert the right disc, any help?
Oh, doesn't matter, I needed to patch it :p
How come it says when I try and open the game "Please enter the correct CD-ROM and restart the program" Do I need to buy the CD's for this or something?... Why doesn't it work.
OMG! thanks so much I just needed to patch it!! THANK YOU SO MUCH FOR TORRENT WORKED %100 AND IT WAS EASY!
hey @extremezone4002 where can I find the code for the CD Serial Number request?
great torrent 200 to 350 kbs!
Doesn't even open. it installed perfectly, but does nothing but take up space. i can't get anything to open.
@extremezone4002 if you want the serials for battlefield 1942 expansions here you are battlefield 1942 serial: 4659-5642854-5393658-0835 battlefield 1942 the road to rome serial: 4580-5922614-3089670-6016 battlefield 1942 secret weapons of WWII serial: BC88-YS4L-Z2Q4-AKQY-SDE6
@nephtuer if you want the serials for battlefield 1942 expansions here you are battlefield 1942 serial: 4659-5642854-5393658-0835 battlefield 1942 the road to rome serial: 4580-5922614-3089670-6016 battlefield 1942 secret weapons of WWII serial: BC88-YS4L-Z2Q4-AKQY-SDE6