AI Techniques for Game Programming
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- Other > E-books
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- 1
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- 9.11 MiB (9550148 Bytes)
- Texted language(s):
- English
- Tag(s):
- e-book pdf computer game programming
- Uploaded:
- 2011-06-29 00:43:43 GMT
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- _F1_
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- Info Hash: B739F7C8CC35A3211271394886676A384419AF01
(Problems with magnets links are fixed by upgrading your torrent client!)
Mat Buckland, "AI Techniques for Game Programming" Publisher: Course Technology PTR | ISBN: 193184108X | edition 2002 | PDF | 480 pages | 9.10 mb AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaining clearly how you can incorporate each technique into your own games. After a whirlwind tour of Windows programming, you will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for your game agents. Coverage of neural network basics quickly advances to evolving neural motion controllers for your game agents and applying neural networks to obstacle avoidance and map exploration. Backpropagation and pattern recognition is also explained. By the time you're done, you'll know how to train a network to recognize mouse gestures and how to use state-of-the-art techniques for creating neural networks with dynamic topologies.
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Love the book. Author is excellent.
But I sure wish I had the source code that came with this book.
But I sure wish I had the source code that came with this book.
Here is the source code:
filesonic dot com/file/2562613761/aisource.rar
filesonic dot com/file/2562613761/aisource.rar
I bought the book and have lost the cd, that link for cd doesn't seem to work. Any chance there is another copy?
I agree, the link for the source doesn't work. Any way you could upload another copy of the source?
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