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Quake Epsilon High Build + MP1 + MP2 18-02-2012
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Games > PC
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2.04 GiB (2189871040 Bytes)
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quake epsilon mod modified high scourge dissolution mission pack quake1
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2012-02-24 06:31:57 GMT
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46132E19DE4C85EBB7351DF8C06F12D0964A2C6D




(Problems with magnets links are fixed by upgrading your torrent client!)
This package contains the High builds of Quake Epsilon + Mission pack 1 + Mission pack 2.


Quake Epsilon builds are graphically-advanced builds of shareware Quake 1 for Windows/Linux/Mac, able to be upgraded to the full version of Quake along with it's mission packs Scourge of Argamon and Dissolution of Eternity, just by dropping the full-version .pak files in the right directories. They consist of the Darkplaces engine and many, many graphical mods from members of the Quake One forums and elsewhere (these are listed at the bottom of the page). If it were not for these brave troopers, Epsilon would not exist. The builds are legal and do not contain any pirated content. Just simple unzip-and-play stuff, no mucking about.
www.xpfree.org/epsilon

There are four tiers of builds, low, medium, high, and ultra.


Ultra builds - Ultra-high-quality texturing and bump-maps enabled. For excellent machines with excellent graphics cards. 2011-year or upwards graphics card, recent quad-core cpu, 4gb+ ram recommended.

High builds - Recommended for most modern machines. Ultra-high-texturing but no bump-mapping. Half the size & memory usage of the Ultra build. For good machines with good graphics cards. Main difference between this and "Ultra" is there is no support or texturing for bump maps. Geforce 7800 or upwards, dual-core 3ghz & upwards, 2gb ram and upwards recommended.

Medium builds - For medium spec computers and laptops with reasonable onboard 3d chipsets. High-quality texturing, fewer shader effects, no bump-mapping, graphical options optimised for performance. About half the size and memory usage of the "High" build.

Low builds - Uses the QRP texture pack and the old models, which is less gritty and grimy but more like the original quake, and uses less memory yet again. This is a low-spec build for people with older laptops, graphics cards without shader support, and older machines in general. But it's also for those who want more of a "original opengl quake" experience, but with slightly more "HD" texturing.


thanks to and sources:

Quake ID1

Darkplaces: http://icculus.org/twilight/darkplaces/index.html
Seven's Lava mod: http://quakeone.com/forums/quake-mod-releases/finished-works/6113-dp-new-lava-thread.html
Sky replacement: http://quakeone.com/forums/quake-help/quake-clients/5492-darkplaces-hd-remastering-packs-5.html#post80673
Mindgrid Audio upgrade: http://quakeone.com/forums/quake-help/general-help/7511-where-mindgrid-audio.html
Explosive barrels upgrade: http://quakeone.com/forums/quake-mod-releases/finished-works/6313-explosive-barrels.html
Small mod compilation: http://quakeone.com/forums/quake-mod-releases/finished-works/6076-small-mod-compilation.html
Environment effects: http://quakeone.com/forums/quake-help/quake-clients/6869-tut-creating-rain-snow-fog-darkplaces.html
Pretty water: http://quakeone.com/forums/quake-mod-releases/finished-works/6094-dp-pretty-water-update.html
Reflecting overload: http://quakeone.com/forums/quake-mod-releases/finished-works/7734-quake-animated-reflecting-overload.html
Reforged (bestiary): http://quakeone.com/reforged/
Quake shareware: http://www.quakeone.com/q1files/downloads/quake-shareware-setup-beta099a.exe
Rygel's texturepacks: http://quakeone.com/forums/quake-talk/quake-central/2778-my-texturepack-quake-darkplaces.html
Diabolipak music replacement: http://quakeone.com/forums/quake-mod-releases/finished-works/7802-diabolipak-alt-music-replacement-pack-quake.html
Shambler remodel:
Pentagram remodel: http://quakeone.com/forums/quake-mod-releases/finished-works/7809-pentagram-protection-remodel.html
Laser remodel: http://quakeone.com/forums/quake-mod-releases/finished-works/6185-laser-remodel-skin.html
Effect-enabled powerups: http://quakeone.com/forums/quake-mod-releases/finished-works/7365-effect-enabled-powerups.html
Inkub's RTLights: http://quakeone.com/forums/quake-mod-releases/finished-works/6465-inkub0-new-rtlights.html
Quake Revitalisation Project textures (low build only): http://qrp.quakeone.com


Scourge of Armagon MP1

SOA Quake Revitalisation Project textures and normal maps: http://qrp.quakeone.com
SOA weapons pack: http://quakeone.com/forums/quake-mod-releases/finished-works/6436-scourge-armagon-weapons-pack.html
Splitterface's Environment ent's for SOA: http://quakeone.com/forums/quake-mod-releases/works-progress/7646-rain-fog-mp1-soa.html
Seven's Transperant HUD: http://quakeone.com/forums/quake-mod-releases/finished-works/6138-fully-transparent-hud-menu.html
Moondrunk Water and slime shader: http://quakeone.com/forums/quake-mod-releases/works-progress/7804-water-slime-shader.html
Kingennio and Seven lasergun: http://quakeone.com/forums/quake-mod-releases/finished-works/6351-quake-mp1-hipnotic-lasergun.html
Romi's RTlights for SOA: http://icculus.org/twilight/darkplaces/files/romirtlights_soa.pk3
Alt-Bestiary Skins: http://quakeone.com/reforged/bestiary.html
Pre-release SOA Reforged skins: http://quakeone.com/forums/quake-mod-releases/works-progress/4655-quake-reforged-project-98.html#post97942
Alt Shader-animated Rocketboxes: http://quakeone.com/forums/quake-mod-releases/finished-works/6598-shader-animated-rocketbox-ammo-id1-rogue.html



Dissolution of Eternity MP2

DOE weapons pack: http://quakeone.com/forums/quake-mod-releases/finished-works/6443-dissolution-eternity-weapons-pack-plasmagun-fix.html
Inkub's RTLights for DOE: http://quakeone.com/forums/quake-mod-releases/finished-works/6795-inkub0s-rtlights-dissolution-eternity-mp2.html
Multi-grenade Ogre skin: http://quakeone.com/forums/quake-mod-releases/finished-works/7848-modded-reforged-skin-multi-grenade-ogre.html
Andrew Joll Shambler: http://quakeone.com/forums/quake-mod-releases/finished-works/6132-shambler-high-poly-model-andrew-joll.html
Seven's Eel retexture: http://quakeone.com/forums/quake-mod-releases/finished-works/7418-eel-mp2-dissolution-eternity.html
Lava Supernailgun model: http://quakeone.com/forums/quake-mod-releases/finished-works/6241-quake-mp2-doe-lava-supernailgun-type-1-a.html
Moondrunk's additional MP2 textures: http://www.box.com/shared/zmd6pz1v9x
Transperant HUD and different menu graphics: http://quakeone.com/forums/quake-mod-releases/finished-works/6138-fully-transparent-hud-menu.html
Alt-Bestiary Skins: http://quakeone.com/reforged/bestiary.html
Alt-Monster skins from Seanstar: http://quakeone.com/forums/quake-mod-releases/works-progress/6798-monster-skins.html
Arioch Water and slime shader: http://quakeone.com/102391-post158.html
Seven's Improved sound files: http://quakeone.com/forums/quake-mod-releases/finished-works/7012-improved-sound-files.html
Pre-release DOE Reforged Skins: http://quakeone.com/forums/quake-mod-releases/works-progress/4655-quake-reforged-project-104.html#post104668
Alt Shader-animated Rocketboxes: http://quakeone.com/forums/quake-mod-releases/finished-works/6598-shader-animated-rocketbox-ammo-id1-rogue.html
Tabun's Enforcer: http://quakeone.com/forums/quake-mod-releases/finished-works/6378-generations-mod-tabuns-enforcer.html - with special permission from Tabun
Dafx's MP2 Environment ent's: http://quakeone.com/forums/quake-mod-releases/works-progress/7995-weather-files-mp2-dissolution-eternity.html

File list not available.