Python For Kids V413HAV
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- Other > E-books
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- English
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- V413HAV Python Programming Computer E-Book Tutorial EPUB PDF No Starch
- Uploaded:
- 2012-12-07 14:52:24 GMT
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- V413HAV
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Python For Kids V413HAV For More Quality Uploads : The Piratebay : https://piratebayproxy.live/user/V413HAV/ Facebook Page Address And E-Mail ID In Read Me.txt Support The Developers. If You Like It, Buy It. || || ||||||| TM |||| || || || || || || || || || ||||||| |||||||||| || || || || || || || ||||||| Formats: EPUB, PDF Book Description Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that’s no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and “Mr. Stick Man Races for the Exit”—a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you’ll learn how to: - Use fundamental data structures like lists, tuples, and maps - Organize and reuse your code with functions and modules - Use control structures like loops and conditional statements - Draw shapes and patterns with Python’s turtle module - Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Table of Contents Part I: Learning to Program Chapter 1. Not All Snakes Slither Chapter 2. Calculations and Variables Chapter 3. Strings, Lists, Tuples, and Maps Chapter 4. Drawing with Turtles Chapter 5. Asking Questions with if and else Chapter 6. Going Loopy Chapter 7. Recycling Your Code with Functions and Modules Chapter 8. How to Use Classes and Objects Chapter 9. Python’s Built-In Functions Chapter 10. Useful Python Modules Chapter 11. More Turtle Graphics Chapter 12. Using tkinter for Better Graphics Part II: Bounce! Chapter 13. Beginning Your First Game: Bounce! Chapter 14. Finishing Your First Game: Bounce! Part III: Mr. Stick Man Races for the Exit Chapter 15. Creating Graphics for the Mr. Stick Man Game Chapter 16. Developing the Mr. Stick Man Game Chapter 17. Creating Mr. Stick Man Chapter 18. Completing the Mr. Stick Man Game Book Details Paperback: 344 pages Publisher: No Starch Press (November 2012) Language: English ISBN-10: 1593274076 ISBN-13: 978-1593274078
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