Kinect Hacks V413HAV
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- Other > E-books
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- 3
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- 35.6 MiB (37327557 Bytes)
- Texted language(s):
- English
- Tag(s):
- V413HAV Kinect Console E-Book Tutorial PDF EPUB Microsoft Hack
- Uploaded:
- 2012-12-07 15:14:24 GMT
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- V413HAV
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- Info Hash: 30003C8264B930DA93F9507C0826AA29F0E8807A
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Kinect Hacks V413HAV For More Quality Uploads : The Piratebay : https://piratebayproxy.live/user/V413HAV/ Facebook Page Address And E-Mail ID In Read Me.txt E-Book On Amazon - www.amazon.com/Kinect-Hacks-Motion-Pattern-Detection/dp/1449315208/ Support The Developers. If You Like It, Buy It. || || ||||||| TM |||| || || || || || || || || || ||||||| |||||||||| || || || || || || || ||||||| Formats: EPUB, PDF Book Description Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. - Set up a development environment in Windows 7, Mac OSX, or Ubuntu - Build special effects apps with tools such as Synapse and Cinder - Create gestural interfaces to integrate and control digital music components - Capture the realistic motions of a 3D model with NI mate, Blender, and Animata - Design gesture-based games with the ZigFu SDK - Recreate the dimensions of any room in realtime, using RGBDemo - Use gestures to navigate robots and control PC interfaces Table of Contents Chapter 1. Getting Up and Running Chapter 2. Programming Options Chapter 3. Visual Effects Chapter 4. Gestural Interfaces for Making Music Chapter 5. Motion Capture and Animation Chapter 6. 3D Object and Scene Reconstruction Chapter 7. Web Applications and Gaming Chapter 8. Robotics and Natural User Interfaces Book Details Paperback: 280 pages Publisher: O’Reilly Media (November 2012) Language: English ISBN-10: 1449315208 ISBN-13: 978-1449315207
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