Dont_Starve_Update_Rev_89685-FLTDOX
- Type:
- Games > PC
- Files:
- 3
- Size:
- 38.41 MiB (40279945 Bytes)
- Spoken language(s):
- English
- Uploaded:
- 2013-11-20 00:23:41 GMT
- By:
- Mr.Stifmeister
- Seeders:
- 0
- Leechers:
- 0
- Comments
- 7
- Info Hash: C1E1270D3C01B80343FC5E38199DEF55A7D27C26
(Problems with magnets links are fixed by upgrading your torrent client!)
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FairLight DOX Division Presents: Dont Starve Update Rev 89685 (c) Klei Entertainment : Cracked by: FAiRLiGHT : : Release Date: 19-11-13 : Packaged by: FAiRLiGHT # of Options: N/A Type: [ ] Manual/Reference Card Type: Crack [ ] CD/Box Covers [ ] Walkthrough [ ] Strategy Guide : [X] Content : : [X] Patch Number of archives: x Update Notes: ============= November 14, 2013 - Bugfix / Performance update Edit Gameplay fixes * Add naughtiness to smallish tallbird * shadow maxwells scare rabbits * wilson is invincible while sleeping * fix recipe prototyping to work with new tech level splits * fix for Winter is generated in spite of the Season preset setting being set to Only Summer. in the World Menu * fix for wolfgang saying how mighty he is and totally ruining everything in the intro NIS * Make telelocator check for water when teleporting randomly * prevent infinite loot fountain from beaver-gnawed spiky tree * Stumps can now be lit on fire after loading. * Stumps now propagate fire. * fix for placing structures after eating a glow fruit * fix maxwell mine visibility * heatrocks work in backpacks * instead of clearing followers from saveindex on load which can result in them being lost, clear followers on any save that is not an ascend/descend * fix crash when lureplants eat bees * Now reset the colour cube on load to deal with loading and saving between insane and non insane games. * made evergreens and cave entrances non-clickable when they are first worked to stop you from interacting with them by accident * Planted pine cone has different name from unplanted * Abigail is is now tagged as a "character", additionally the tentacle will retaliate against anything in range that is attacking it * lantern swap bug fix * lantern cant be turned on in pocket * killing a baby beefalo is very naughty * Made a "SelfStacker" component and added it to the houndstooth, monster meat and spoiledfood to improve base clenliness and performance in very long games * Rubble no longer crashes * Armour will always return 0 damage if the absorb percent is >= 1. * There is now only one "Sinkhole" room per task. This will remove the case of regularly seeing two cave entrances near each other. * Made "characterspecific.lua" a component for items that are only supposed to be on one character. Added it to all character specific items. * fix bug where nightmare stuff was getting turned on in second overworlds * fix for occasional cave gen fail * Fix for wes talking * Walrus blow dart is no longer targettable/inspectable during flight * Fix for two bugs: Leif not exiting frozen once hit and minotaur being stunlockable. * Made beefalo poop in the old way, and fixed a problem with their babies never showing up * Catcher now makes sure the projectile its tracking is valid before attempting to preform functions with it. * Combat function now ensures that the entity its on is still around before calling GetDistSqToInst. * Ham bat no longer loses durability from being used, but does spoil over time * Ham bat and flower hat both display spoilage graphics instead of text percentages in order to reflect that they are spoiling over time * fixed occasional invisible maxwell intro bug * properly report farm plot fertilization success * make the build placers opaque so that they show up better * make burnt trees more visible when they are highlighted * Deerclops will knock down anything he collides with that is tagged "tree", allowing him to pass through. * Divining rod will not disappear when attacking. * made hambat non-edible to avoid interface confusion. Gave it higher damage to compensate. * flower hat is not edible to reduce interface confusion * make dusk announcement more generic, so that it doesnt mention fire. * Inventory items that also have brains will now hibernate while they are held by an owner. * Bees no should no longer buzz while in a container. * Fix for mandrake crash when travelling between cave levels. * Use consistent language for the settings screen in FE and pause menu * Fix for inventory items getting into a bad state when you try to put them into an already-full chester * Birds can no longer be killed while flying away. * Shadow Creatures will not trigger tooth traps. * Fix woodie, chester contents, and beard issues when time catches up when leaving / entering caves * Fix for dropping equippable tools under full-container conditions * Maxwells Shadows will now die when he does. * Fix bee spawn schedule Controller stuff * Added a controller debug menu * Improved attack/interaction picker * Added vibration (it can be toggled off) * added controller hints to the front end screens and made them more consoleish when a controller is attached * When using dpad to use un-equipped item on the scene, it will now be equipped if required * Fix for item-on-item interactions with controller * Fix "for science!" button controller focus when you beat the game * Inventory hint stays up longer * Added trigger tooltips to inventory and crafting bars * Controller tips for inventory and container items are at more sensible offsets * add louder controller focus change sound * added repeat rate for controller page/value changes * hooked up sounds to page flips * dont play scrolling sounds after the ends of the crafting menu * When using a controller pressing the "INVENTORY_USEONSELF" bind will now first toggle deployable mode on (if applicable) a 2nd press will execute any action related to the bind if deployable mode was triggered. * Keep the crafting menu open as you open and close the map * make controller scrolling move a page at a time in the character select screen * changed the sense of the rotation buttons to be more logical * controller focus movement in FE has repeat when held * Use the correct string (based on type, not index) to name the controller youre configuring on the controls screen * Added default PS3 controller bindings on OSX * Added various missing control bindings across platforms * Split ui focus controls from movement * Split prev/next controls from prev/next page, bound to spinner * Controls screen listens for pgup/pgdown, scrolls by half-screens so you can see some paired controls better * Deprecated "custom control" values which are unused inhouse, hopefully unused in mods * Increment control mapping version, invalidating users current mapping settings (sorry!) * When hovering a stackable item over a stack of the same type the hint now says "Put" instead of "Swap" to match the behaviour Performance * Re-enabled mipmapping on pc - the game should look much cleaner at low resolutions now * Set up better timer code for osx and linux * Lots of GPU / shader optimizations - the game should run better on older cards * made killer bee brains cheaper * made controller button popup checker cheaper * Fire fighting ) - Perf improvement with burning trees (lights in general). Light buffer is now quarter res (actually its fixed res) * Lua spike prevention - no defered userdata cleanup, timeslicing "built-in" UI fixes * disable crafting/inventory opening when you are a beaver * adjust recipe description text over slightly * properly pause game when prompting the player to confirm activation of adventure portal so that controller input isnt picked up by the game * The audio settings are automatically changed when starting a new game on a fresh install * fix scrolling issue with crafting UI * Fix mousewheel zoom on map screen * clock is now more legible * Dont stop FE music when a character is selected * Updated fonts in inventory bar for legibility * Spoilable inventory items now also have a highlight outline behind their icon/text * fix text cut-off in crafting menu * replaced big arrow button anims with image buttons * hide hud and squelch interaction when going through wormhole * map screen panning is smooth instead of chunky * Remove non-functional open/close prompt for equipped containers when using controller * arrow added to hud for backpack * inventory bg is one solid image * move chester open menu up to the top of the screen * opening chester will close chests and vice-versa (so they dont overlap) * Display deaths recorded as "unknown" as "shenanigans" instead Misc * Did full string pass - there should be no more missing strings * Player character Art is high-res for nicer closeups Instructions: ============= * This release requires the following updates installed before you begin: Dont_Starve_Update_Six_Feet_Under-FLTDOX Dont_Starve_Update_Alls_Well_That_Maxwell-FLTDOX * Now unrar the update.exe and run it ( point to your installation folder if required ) * Play the game /TEAM FAIRLIGHT +-+ Kindest regards - FairLight DOX 2013 +-+
File list not available. |
Nice; thanks a lot.
how do i disable steam workshop? i cant go into mod's and turn them on cause its loading steam workshop forever, help
@Mr.Stifmeister VIP May I ask where can i download the original installer. I mean before this updates. installer for windows pc Thanks.
Instructions:
=============
* This release requires the following updates installed before you begin:
Dont_Starve_Update_Six_Feet_Under-FLTDOX
Dont_Starve_Update_Alls_Well_That_Maxwell-FLTDOX
* Now unrar the update.exe and run it ( point to your installation
folder if required )
* Play the game
/TEAM FAIRLIGHT
=============
* This release requires the following updates installed before you begin:
Dont_Starve_Update_Six_Feet_Under-FLTDOX
Dont_Starve_Update_Alls_Well_That_Maxwell-FLTDOX
* Now unrar the update.exe and run it ( point to your installation
folder if required )
* Play the game
/TEAM FAIRLIGHT
Here, I'll give you a nice full game install-link-list:
https://piratebayproxy.live/torrent/8408005/Dont_Starve-FLT
https://piratebayproxy.live/torrent/8992410/Dont_Starve_Update_Six_Feet_Under-FLTDOX
https://piratebayproxy.live/torrent/9089636/Dont_Starve_Update_Alls_Well_That_Maxwell-FLTDOX
and then this update.
All torrents by Mr.Stifmeister so no bullshit.
Good luck,
ramiax
https://piratebayproxy.live/torrent/8408005/Dont_Starve-FLT
https://piratebayproxy.live/torrent/8992410/Dont_Starve_Update_Six_Feet_Under-FLTDOX
https://piratebayproxy.live/torrent/9089636/Dont_Starve_Update_Alls_Well_That_Maxwell-FLTDOX
and then this update.
All torrents by Mr.Stifmeister so no bullshit.
Good luck,
ramiax
Did Fairlight release the Nov,19 built 89932 fix?
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