Kerbal Space Program 0.23.5 ARM NASA mission
- Type:
- Games > PC
- Files:
- 1
- Size:
- 455.31 MiB (477432300 Bytes)
- Tag(s):
- kerbal space program 0.23.5 arm nasa
- Uploaded:
- 2014-04-02 16:25:04 GMT
- By:
- Unfawkable
- Seeders:
- 0
- Leechers:
- 1
- Comments
- 22
- Info Hash: B750E140B162B8AE38E36199746004D8C0DC26B8
(Problems with magnets links are fixed by upgrading your torrent client!)
READ: This is not mine, I found it. Still haven't checked whether it's legit, but it seems legit to me. Will update once I've tried it out. Here's the changelog: * New SLS-styled Parts: - Size 3 Liquid Fuel + Oxy Tanks, in Full, Half and Quarter-Sized Variants - 4x Size 3 Engine Cluster. The single most powerful piece of rocketry we've ever added to KSP. - Advanced Size 3 Single-Nozzle Engine, for when you need immense amounts of thrust in your upper stages - New Liquid Fuel Booster: A new way to boost your spacecraft, the LFB is a single part featuring twin engines, plus a very respectable amount of fuel. What more, you can even stack more liquid fuel tanks on top of it. - The Launch Escape System: Modelled after the Apollo LES, this new escape tower can save your crew should you underestimate the sheer power of your new rockets. * New Part Joints: - Large parts feature a new system that allows them to attach much more rigidly to other parts, eliminating many cases where spamming struts was required. - Increased PhysX's global max angular velocity settings to improve joint stability. - Angular inertia values for parts now properly scale with mass. Some ships may feel heavier to fly now, but handling feels much more realistic overall. This also improves joint stability a lot. - Re-did the Strut Connector joints as well, to use the new joints system instead of their old ones. This dramatically improved their reliability and significantly reduced the number of ocurrences where ships spontaneously disassemble themselves on the launchpad. New Features: * Added new buttons to the Map Filtering panel to filter Unknown and SpaceObject type vessels. * Focusing vessels on the Tracking Station will now display their patched conics trajectory. * Added Time Warp controls to the Tracking Station and Space Center scenes. * Added a button to the Time quadrant in the main flight UI to allow switching betwen Mission Time and Universal Time. * Targeted vessels now display their trajectories as patched conics instead of single orbits. * Maneuver Nodes are now persistent. * Targeted Objects are now persistent. * Added buttons to discard/accept maneuvers on the delta-v gauge by the navball. * Added buttons to add/remove an orbit to the date of a maneuver node, allowing nodes to be planned for several orbits ahead. * Maneuver handles can now be fine-tweaked with the mousewheel when hovering over them. * RCS and XenonGas containers on earlier stages are now drained before containers on later stages. * Celestial Bodies now show a 'Focus View' button on their context menus in Map View. Bug Fixes and Tweaks: * Celestial bodies you have an encounter patch with will display that patch in local mode when they are focused on the Map View or Tracking Station. * Switching between Linear and Rotation controls in Docking UI mode no longer toggles SAS. * Fixed a bug where patched conics on extremely eccentric orbits could break the simulation at very high warp speeds. * Fixed incorrect rendering of ascending and descending nodes when targeting a non-closed orbit. * Fixed a bug where targeting an object on a hyperbolic orbit wouldn't display rendezvous information on the map. * Tweaked the thrust and Isp values of Ion Engines and the two tiny rocket engines. All were severely underpowered to be of any practical use. * Quicksaving is now allowed at all times. In unstable situations, an autosave won't be created at the same time. * Greatly improved the accuracy of the physics->rails transition, eliminating drift on nearby vessels when warping during a rendezvous situation, especially high-velocity ones. * The Map Filtering buttons now toggle independently on left click, and toggle single/all on right click. * Fixed several cases where Kerbals on EVA would glitch out in very painful ways, mostly when the game changed reference frames while they were in ragdoll state. * Intersection nodes between orbits no longer 'skip' the closest intersection when placing a maneuver node near the player's position. More about the game at: http://forum.kerbalspaceprogram.com/forum.php
File list not available. |
Just ran it and played it, 100% legit. Enjoy.
Fucking EARTH PROPAGANDA!
Idiot planetists ruining the universe
Idiot planetists ruining the universe
if you guys like this game, you should totally buy it. I bought it last year and never regretted my decision. Lots of great content and updates, and a great community!
This isn't the new version. There aren't any asteroids to track, or new parts.
Seems ligit so far, ARM and SLS part files are in it. Yet to run it though.
Game reports it's version as 2.3.5.459. SLS and ARM parts show in VAB in sandbox, unknown objects in tracking station. As to viruses, MS Security Essentials hasn't said anything so take that how you want.
I don't know why. but for me it crashes as soon as i click on the launch button. I'm guessing that it has something to do with my system though.
Sorry, my download messed up apparently. It is legit. Please excuse my last comment, I made a mistake. Thank you for uploading this!
Anyone know where to find a Mac Version?
The game work find, and i have the new parts.
But, i don't have any asteroids, even in the tracking station, some could help me???
Good a,d safe Torrent :-)
But, i don't have any asteroids, even in the tracking station, some could help me???
Good a,d safe Torrent :-)
@ALPHADEUXTROIS try to fast forward time for a bit. The asteroids should then start to spawn in the world. They usually spawn between Duna and Kerbin.
Can we get the newer 0.23.5.464?
This is 2.3.5.459, and the newest one with the fix is 0.23.5.464.
Just so our old saves don't get broken.
This is 2.3.5.459, and the newest one with the fix is 0.23.5.464.
Just so our old saves don't get broken.
For some reason, my version constantly crashing on start with the firespitter mod. After deleting the ARM folder it works, but 2 minutes after a flight starts it crashes again.
Please upload the new 0.23.5.464. so we can have our old saves!
Kerbal Space Program 0.23.5.464 is out. Fixes some more bugs, including the limp, uncontrollable Kerbals that could happen if they took a hit in a command chair or sometimes on EVA.
Just google "KSP_v0.23.5.464_setup.exe" and you will find the latest version.
@anonyboy - Really? I didn't. Perhaps they've all been DMCA'ed, or perhaps your Googling is just better than mine. Eitherway, is there any chance you can create a torrent for us?! Thanks in advance.
Appears to be a decompression bomb... The game and what not is there, but once you begin to unzip it, antivirus locks up allowing for who knows what to be slipped into your system... tested multiple times with different machines with different antivirus... of which Avast nearly instantaneously throws a fit upon trying to unzip and says ksp_l_cupola_internal_normal.mbm is the 'decompression bomb'.
@foxra620 Thanks for that information ;)
Omg thx!!! works perfekt!
1 Extract .rar file to ur game folder (ex. program x86)
2 open the folder "KSP_WIN" and run "Launcher.exe"
3 wait for it to patch and when done press play and have fun :)
Greate torrent just took me 3 mins (No virus)
=)
1 Extract .rar file to ur game folder (ex. program x86)
2 open the folder "KSP_WIN" and run "Launcher.exe"
3 wait for it to patch and when done press play and have fun :)
Greate torrent just took me 3 mins (No virus)
=)
no virus, downloaded it played it, and then i played for few minutes didn't understand shit, looked it up in youtube for some help :D
would buy this without even thinking about it if 1. i had a pc that could run it smoothly 2. i had a credit card so i wouldn't have to ask my parents
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